Frequently Asked Questions

Amicitia

What is Amicitia?
Amicitia (latin for "friendship") is a modding network dedicated to Atlus JRPGs. It is named after TGEnigma's all-in-one editor application.
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How do I browse Shrinefox.com?
Mods, tools, guides and cheats are all organized by date last updated. You may narrow down results by choosing a specific game or type of content. Clicking on the title of a post reveals the download/guide links, description, update notes and tags.
You can continue browsing similar content by clicking on a tag or author name. Easily share specific posts with friends by clicking the hyperlink icon in the corner of a post.
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Modding

How do I install mods?
Download, extract and run the Mod Compendium, a Windows application for managing mods for Persona games. Place your downloaded mods in the program's mod folder, e.g. ModCompendium/Mods/Persona5/MODNAME/Data/...
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How do I create my own mods?
Using the Mod Compendium, click the New button and fill out the Title, Description, Version and Author of your mod. You can then begin placing modded files in the mod's Data folder, matching the original game's file layout. For example, if you were to replace CAMP.BIN from Persona 4, you'd put it in ModCompendium/Mods/Persona4/MODNAME/Data/DATA/INIT/CAMP.BIN. This is because it is found in the DATA.CVM file.
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How do I extract game data?
This varies from game to game, so it's best to check the game's wiki page for specific directions. Generally, Atlus games use CRIWARE formats such as CPK and CVM. You can use PKGView to extract PKG files, and 7zip or UltraISO to extract ISO and CVM files. Use CriPakGUI for CPK files.
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How do I share my mods?
We prefer that you upload mods in Mod Compendium format to a site like MEGA or Google Drive, and then share the link in the appropriate forum. Just select your mod's folder, e.g. ModCompendium/Mods/Persona5/MODNAME and place it in a .zip file. This way, it's much easier to upload and download than a full ISO or patch, is more legal, and makes it easy for everyone to organize and combine multiple mods.
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Persona 3&4 (PS2)

How do I run mods?
Once you have used the Mod Compendium to generate new CVM and SLUS (executable) files, you need to use UltraISO Premium (paid software) to create a bootable ISO for PCSX2. Unfortunately, there are no other known programs that can reliably suffice. PowerISO should work fine for consoles, however.
Open your ISO and drag the replacement files onto the window to replace them, then save. For Persona 4, delete ZZZZZZ.BIN first to free up an extra 741 MB. This will prevent a very long hang that occurs when booting up an ISO that goes over the 4GB limit.
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What mods are possible?
- BGM swaps and replacements (using AtomENCD for ADX)
- Text edits (using PM1MessageScriptEditor for PM1 files, AtlusScriptCompiler for BMD)
- Voice edits (using using AtomENCD for ADX, PuyoTools for AFS, ACXTool for ACX)
- Font edits (using PersonaFont for FNT)
- Model/Texture edits and swaps (using Amicitia for RMD/PAC/TMX/SPR)
- Animation swaps (only for RMD files with the same skeleton, using Amicitia)
- Script Edits (using AtlusScriptCompiler for BF)
- Custom Animated Cutscenes (using DCMovieCreator for SFD)
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What limitations are there?
- There is no editor (yet) for TBL files, which contain sets of data for Personas, Skills, Items, Names etc.
- Custom animations and skeletons for models are not yet possible
- You cannot add new files to the game as our executable patcher does not support that
- There is no event editor yet so all you can do is edit existing text
- No custom field object position editing yet (No triggers, entities, props etc)
- No custom EPLs yet
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Persona 5 (PS3)

How do I run mods?
For best results, use the European PKG version of the game (not all patches are supported for the ISO version or USA release due to differences).

If you're using the digital English version of the game (installed from a PKG), you need to use the Persona 5 Mod Loader. This adds support to the game for loading modded files from a new CPK called mod.cpk, which takes priority over the contents of all other CPKs. The Japanese release already has this thanks to bugfix updates (named patch3ps3.cpk).
- For RPCS3, place the downloaded patch.yml in the root folder of the emulator, replacing the existing one. Follow this guide for changing your PPU hash, if necessary.
- For PS3 hardware, use a CFW like Rebug and follow this guide on patching your EBOOT to support mod loading using patch.yml. Place your mod.cpk (and/or modded EBOOT if using CFW) in the game's USRDIR folder and start the game.
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What mods are possible?
- BGM/voice swaps and replacements (using AtomENCD for ADX, SonicAudioTools for ACB/AWB)
- Text and Script edits (using AtlusScriptCompiler for BMD/BF)
- Font edits (using PersonaFont for FNT)
- Model/Texture/Animation edits and swaps (using GFDStudio for GMD/GAP)
- TBL edits (using 010 Editor with our Binary Templates for now)
- Texture edits
- Custom bustups (using DDS2Tool)
- Event editing (using EVTTool)
- EPL Extraction/Injection (GMD only, no particles - using EPLInjector)
- Custom Animated Cutscenes (using Scaleform VideoEncoder)
- Custom dialog cutins (using P5 Cutin Tool)
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What limitations are there?

- No custom field object editing yet (No triggers, entities, etc)
- No custom EPLs (particles) yet
- No custom PLGs (vectorized UI elements) yet
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What about PS4?
There's no mod loader for PS4 at this time, so you would have to:
- Decrypt and dump (using CFW, only possible on firmware 5.0.5 or lower) data.cpk and ps4.cpk
- Move all the ps4.cpk files to the data.cpk and repack
- Use ps4.cpk like a mod.cpk and place your modded files in it
- Use GenPS4 to make a new .GP4 with your new P5 files, then create a new PKG using orbis-pub-gen from fake .pkg generator
- Select "image0" then "chunk," right-click chunk 0 to make sure it's set to "Chunk #0" and build
- Wait a good 45 minutes for it to be repacked, FTP it back over to your PS4 and reinstall the game

Needless to say, until there's a better solution, PS4 modding is hardly available or easily supported. You're mostly on your own for now until things get easier in the future (thanks to newer CFW and better homebrew that would circumvent the need for repacking, like OrbisAFR and Mira overlayFS)
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PSVita

How do I play modded Vita games?
Currently, the only way to enjoy mods is with a PSVita or PSTV console with CFW. Fortunately, h-encore-2 makes it possible to get Henkaku on Firmwares as new as 3.65-3.72.
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I have Henkaku, now how do I install mods?
Follow this guide to set up Repatch, a plugin for modded Vitas that loads modded files (such as CPKs) from a custom folder.
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3DS

How do I play modded 3DS games?
One way is to use Citra, a 3DS emulator. You can also follow this guide to get CFW on your 3DS. Be sure to enable game patching in the CFW settings and you'll be able to use layeredFS.
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If I use Citra, how do I mod my ROM?
Use DotNet3DSToolkit to extract and rebuild your CCI. Replace modded files (such as CPKs) before repacking.
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Switch

Will P5 Scramble modding be possible?
Maybe, but probably not anytime soon. The game is developed by Koei Temco, using the Three Houses engine. Most modding tools on this site are therefore completely ineffective for modding the game, and new ones would have to be made. It's theoretically possible since other KT games have been modded, but very difficult due to how the data is stored in large archives with no filenames.
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Other

Is there a Discord server?
Developers who are interested in helping create mods and tools can join TGE's private server by applying here. Note that membership is decided by his sole discretion, and is not guaranteed.
Anybody with reverse engineering experience is encouraged to apply!
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Do I need to credit you?
While credit to tool/mod authors is appreciated if you create content using our work (videos, mods of mods, forks/ports of our tools), it is all available for you to do whatever you want with.
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How can I support you?
We don't sell mods or software. Everything on this site is free to access, download and use. However, if you would like to help with hosting fees, you are more than welcome to do so.
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