What’s next for Persona Modding in 2019

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This past year has been wild for all of us. This time, not just because of the advancements and discoveries. As Persona’s popularity waxes and wanes, much like Mementos, new pathways open up for us.

New Developments

Soon after last year’s post, we launched GFDStudio (a model editor) and the Mod Compendium (a multi-mod manager for almost all Persona games).

Since then, we’ve converted custom animations, studied the beatmap format of the Dancing games, as well as Persona 5′s event format (ENV). Text editing is easier than ever thanks to the AtlusScriptToolchain, and we can even edit stats like learned Persona skills, levels, affinities, weaknesses etc. thanks to our new 010 templates.

This has all opened the door for custom boss battles, maps, character ports, scripts, UI tweaks and more.

New Community

Since last year, we’ve trialed different ways to work together with Persona fans to make new content. The forum (despite many domain changes, sorry!) remains the best place to go for resources and questions and answers.

The Discord server has also undergone massive moderation and staff changes as we learned more about the responsibility of managing a group of people. As it turns out, it’s not all sunshine and rainbows. So that’s why we have new guidelines for accessing it, which mostly boil down to demonstrating that you’re a respectful person interested in modding by contributing in other ways (the forum, wiki etc).

Future Prospects

Following the freshly released Persona 5 Adachi Mod, which was a year-long endeavor by all of us, everyone is finding new focus. By sometime next year, you can maybe expect:

  • A P5 FTD editor (map object/NPC placement)
  • An actual TBL editor (enemy, persona & player stats)
  • A Dancing MNS editor (for custom beatmaps)

As always, this is all speculation based on current priorities. Unforeseen advancements happen all the time in random bursts of motivation.

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