So to use the fix for the talk animation bug (or any mod.cpk... mod) you need an exheader.bin and code.bin file.
When I previously modded the game (on 3DS) I found I had to use the PQ2 Canon Names patch and simply override the names in the provided code.bin with the names I was already using. But I'm not terribly satisfied with doing it this way.
I looked up about dumping my cart's code.bin (the .code file) and tried using that, thinking it was a "clean" file, but that simply causes the game to not start (on Citra).
Do I need to do something more to the code.bin file, or is there something else I'm missing to the modding process?
PQ2 Talk Animation Fix but without the Canon Names patch
Lipsum added a version of the mod.cpk patch that doesn't include canon names patch, you can download it here: https://github.com/DeathChaos25/PQ_Patc ... -ModCpk.7z
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