(Edited) P4G PC with newer models?
- saiyansoda
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Hello, everyone! I was getting ready to start on a mod for the pc port of persona 4 golden. someone may beat me to it and that is okay! I just thought it would be fun. Anyway, I went ahead and got some character models from the dancing all night game and was wondering if it would be possible to port those models into the game?
Last edited by saiyansoda on Sun Jun 14, 2020 11:28 pm, edited 1 time in total.
- ShrineFox
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It's not impossible, but it would be quite the undertaking. Several people seem to want this though, so I'm sure it'll happen anyway, we may as well be the ones to start. But the main problem with using the Dancing models is you either gotta rig it to the original P4G model's skeleton (which has very different proportions)...
Or retarget the P4G animations (assuming we can edit them, idk the method yet) to the Dancing models for ~100 different cutscene models per character (as well as the several field, battle etc. ones) and also somehow make them look good despite the proportional differences.
Again, not impossible, it would just take a lot of time and dedication. We can pull it off by using Noesis to convert the models to FBX, and then to convert our custom FBX back to GMO using this: https://github.com/ShrineFox/P4GMOdelConverter/releases
Also useful:
https://github.com/MysteryDash/MysteryD ... /Tools.zip - for unpacking/replacing PACs containing game files
https://modworkshop.net/mod/17641 - alternative unpacker
Or retarget the P4G animations (assuming we can edit them, idk the method yet) to the Dancing models for ~100 different cutscene models per character (as well as the several field, battle etc. ones) and also somehow make them look good despite the proportional differences.
Again, not impossible, it would just take a lot of time and dedication. We can pull it off by using Noesis to convert the models to FBX, and then to convert our custom FBX back to GMO using this: https://github.com/ShrineFox/P4GMOdelConverter/releases
Also useful:
https://github.com/MysteryDash/MysteryD ... /Tools.zip - for unpacking/replacing PACs containing game files
https://modworkshop.net/mod/17641 - alternative unpacker
- saiyansoda
- Posts: 5
- Joined: Thu May 21, 2020 9:12 am
- Has liked: 2 posts
If you mean we as in you and I then would you like me to send you the models I've gathered?
We could never really import custom models properly into the vita version because we didnt have the proper method so I would probably reccomend waiting for tools to develop further. Tools will probably be developed quicker now because of the new interest from P4G PC.
Another problem would be a bit of an artstyle disparity as even some main characters like Dojima and most of the social links do not have HD models from the dancing games so those would either have to be made from scratch (which would be difficult to replicate the art style with it looking seamless, even if Dojima has a base with the costume for Yu in DAN)
I think a lot of the pedestrians and background characters can be fudged in some way by using the heads from P5's background models and then making/editing a basic Yasogami High uniform for each gender. Those arent really that bad imo.
For more unique character models youd have to look into getting modelers experienced in replicating the game's style. I'll personally try getting into contact with some of the people who make VRChat Persona models as they have a lot of experience in maintaining the artstyle of P5/Dancing games. Itd certainly be a large undertaking but if enough people contribute then its certainly possible
For more unique character models youd have to look into getting modelers experienced in replicating the game's style. I'll personally try getting into contact with some of the people who make VRChat Persona models as they have a lot of experience in maintaining the artstyle of P5/Dancing games. Itd certainly be a large undertaking but if enough people contribute then its certainly possible
With the Pedestrians that is exactly what I was thinking but for someone like me with an eye for detail I would want to try to find ones that fit the original models as best as possible but that's just me. Also I am not sure about VRChat too much. I've never seen those models as my pc isn't good enough to run it so what would they look like?Greymanz wrote: ↑Wed Jun 17, 2020 12:13 pm I think a lot of the pedestrians and background characters can be fudged in some way by using the heads from P5's background models and then making/editing a basic Yasogami High uniform for each gender. Those arent really that bad imo.
For more unique character models youd have to look into getting modelers experienced in replicating the game's style. I'll personally try getting into contact with some of the people who make VRChat Persona models as they have a lot of experience in maintaining the artstyle of P5/Dancing games. Itd certainly be a large undertaking but if enough people contribute then its certainly possible
We have yet to test if P4GPC still has the hard coded polycount limit so while i'm curious as well it'd be much faster to rig Dan Yu 100% to the Root bone and see if the game likes it. Guess we won't know if any of the problems are avoidable until tested.
- saiyansoda
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I have downloaded a free to use dojima model from deviantart that should work quite well.lssjcorey wrote: ↑Wed Jun 17, 2020 11:20 am Another problem would be a bit of an artstyle disparity as even some main characters like Dojima and most of the social links do not have HD models from the dancing games so those would either have to be made from scratch (which would be difficult to replicate the art style with it looking seamless, even if Dojima has a base with the costume for Yu in DAN)
- saiyansoda
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- Joined: Thu May 21, 2020 9:12 am
- Has liked: 2 posts
https://drive.google.com/drive/folders/ ... sp=sharing
I thought I would go ahead and post the model for Dojima-san.
I thought I would go ahead and post the model for Dojima-san.
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