shst wrote: ↑Wed Dec 09, 2020 10:25 am
Kind of. realsr-ncnn supports transparency, but resulting outlines are too blurry and have some weird artifacts as well (like
here, look at the lowest part of headphones). And it is still noticeable if you downscale it to 1.5k.
Now i see the issue, thanks for bringing it up. Cupscale actually has modes to deal with this issue as well. I'll try "extracting" what exact actions it does for 3-layer alpha channel processing to see if it
A) improves final result
B) can be replicated with simple commands (like imagemagick ones you provided)
By "bigger" outlines I meant that overall instensity is higher (because of sudden drop-off) making them appear bigger (while they technically occupy same area).
Again i don't see anything wrong with blur presented on the resulting transparency overlay, if it wasn't for sudden blocky-seams artifacts.
Technically we could make those outlines smaller before upscaling (during my first attempts at this I tried different approach to outlines and how to solve other set of issues) to make the result look "more refined".
That proposition is not generous enough - I really want to have this mod improved, and preferrably drastically. Since I was manual processing all the bustups I ended up patching some of them. Caroline and Justine got patched, Igor as well as Sojiro and other characters received patches to fix "actual" bugs with their animations, while also making mod "more compatible" during animation transitions.