Full 4k UI upscale
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- Posts: 10
- Joined: Thu Mar 05, 2020 12:03 pm
Actually I only downloaded the p5 4k 1.1 ver (the updated ver Link) right after I saw the question I currently am download the another 1.07 file and see that the file size is MUCH bigger so yeah I guess that is the reason it didnt work. BTW now that I am on that topic how exactly can I add my another mods to the 4k mod.cpk with CriPackTools? could you help me out with that also?
That's actually pretty complicated. Use CriPakTool to extract my mod.cpk. Compendium mods should already be extracted. You'll have to manually choose which files to keep or replace. Once you've combined them pack it all again into a new mod.cpk. I don't remember what exact commands to use. Maybe someone else can help with that?
Doesn't seem like I can get it to work.
I had to rebuild RPCS3 from the source you provided (because Linux), the 60FPS patch works fine, but the mod does not (no mod.cpk mods work actually, maybe I did something wrong like I always do)
The patch.yml I'm using
I had to rebuild RPCS3 from the source you provided (because Linux), the 60FPS patch works fine, but the mod does not (no mod.cpk mods work actually, maybe I did something wrong like I always do)
Spoiler
It looks like patches aren't getting applied at all. First, get updated patch.yml from the link in op (you have an older one). NPEB02436 is EU version so your PPU hash should be b8c34f774adb367761706a7f685d4f8d9d355426. If it's any different, search for that value in patch.yml and replace it with correct PPU hash.crtnr wrote: ↑Tue Mar 17, 2020 7:05 am Doesn't seem like I can get it to work.
I had to rebuild RPCS3 from the source you provided (because Linux), the 60FPS patch works fine, but the mod does not (no mod.cpk mods work actually, maybe I did something wrong like I always do)The patch.yml I'm usingSpoiler
How to find your PPU hash: https://wiki.rpcs3.net/index.php?title= ... me_Patches
Ah well, my fault for not reading the wiki, you're supposed to put the patch in ./config/rpcs3, independent from where your emulator directory actually is.rexis wrote: ↑Tue Mar 17, 2020 11:29 amIt looks like patches aren't getting applied at all. First, get updated patch.yml from the link in op (you have an older one). NPEB02436 is EU version so your PPU hash should be b8c34f774adb367761706a7f685d4f8d9d355426. If it's any different, search for that value in patch.yml and replace it with correct PPU hash.crtnr wrote: ↑Tue Mar 17, 2020 7:05 am Doesn't seem like I can get it to work.
I had to rebuild RPCS3 from the source you provided (because Linux), the 60FPS patch works fine, but the mod does not (no mod.cpk mods work actually, maybe I did something wrong like I always do)The patch.yml I'm usingSpoiler
How to find your PPU hash: https://wiki.rpcs3.net/index.php?title= ... me_Patches
Works great now, thanks a lot!
- kirbyanator
- Posts: 1
- Joined: Mon Mar 23, 2020 2:30 am
- Been liked: 1 post
Having an issue with customizing the patch.yml
Can't seem to disable the 60fps patch no matter what I do, and limiting the game to 30 fps via config or rivatuner screws with a lot of animations since the 60fps patch is technically still active
Also, while I can disable the Intro Skip, the game freezes immediately after I press X on the Thieves' Guild screen.
Any help or advice would be appreciated! Love this mod!
Can't seem to disable the 60fps patch no matter what I do, and limiting the game to 30 fps via config or rivatuner screws with a lot of animations since the 60fps patch is technically still active
Also, while I can disable the Intro Skip, the game freezes immediately after I press X on the Thieves' Guild screen.
Any help or advice would be appreciated! Love this mod!
Hi, since one of the latest updates of RPCS3 i can't use the mod. When I try to open rpcs3_mod.exe it says something like "the entrance point of the z_inflate process in the dynamic links library C:\Emulators\rpcs3\Qt5Network.dll cannot be found."
Sorry if it's not really understandable, I don't have a perfect english.
Sorry if it's not really understandable, I don't have a perfect english.
Hi! I'm Gonxa6282, and I am a fan of the SMT series.
- MysticOnPc
- Posts: 1
- Joined: Sun Mar 29, 2020 9:22 pm
yeah mine says" the entrance point of the z_inflate process in the dynamic links library C:\Emulators\rpcs3\Qt5Network.dll cannot be found" :c
If you comment out the 60fps patch like sokirbyanator wrote: ↑Mon Mar 23, 2020 2:32 am Having an issue with customizing the patch.yml
Can't seem to disable the 60fps patch no matter what I do, and limiting the game to 30 fps via config or rivatuner screws with a lot of animations since the 60fps patch is technically still active
Also, while I can disable the Intro Skip, the game freezes immediately after I press X on the Thieves' Guild screen.
Any help or advice would be appreciated! Love this mod!
Code: Select all
# - [ load, p5_60FPS ]
About the thieves' guild screen, thanks for info, I'll have to investigate why it freezes. Selecting "No" when the game asks if you want to connect bypasses the problem.
Created by ShrineFox. Maintained 2020 - 2024.
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This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.