Yeah i know,
Afaik it's better to use rivatuners since capping with rpcs3 can actually decrease performance a bit.
Yeah i know,
Sorry, forgot to mention that my patch.yml already includes all the standard patches:A-NB wrote: ↑Sat Feb 29, 2020 2:00 am Hey @rexis forgot to ask something, did you do anything to force 60 fps?
With the non mod exe the game doesn't run at 60 fps unless i add the 60fps patch in the yml file.
With the modded exe it always runs at 60 fps, even when the patch doesn't even exist in the yml.
It's not a big deal since i can just cap it to 30 with rivatuner, but i was wondering.
(As much as i'd love to play P5 with 60FPS i usually don't get more than 40fps in busy areas, so i rather have it at a constant 30fps.)
Code: Select all
- [ load, p5_4kUI ]
- [ load, p5_DisableOutlines ]
- [ load, p5_ModSupport ]
# - [ load, p5_FileAccessLog ]
- [ load, p5_IntroSkip ]
- [ load, p5_60FPS ]
# - [ load, p5_RandomizedEncounterMusic ]
- [ load, p5_DisableDLCUnlockMessages ]
- [ load, p5_FixScriptPrintingFunctions ]
- [ load, p5_DisableBlur ]
- [ load, p5_DisableDistortion ]
- [ load, p5_Disable100PctDistortion ]
# - [ load, p5_NoHudLite ]
# - [ load, p5_NoHud ]
# - [ load, p5_CustomMaxBulletCount ]
# - [ load, p5_DisableNaviLines ]
# - [ load, p5_EncBgmInOrder ]
Did that. Like i said, even completely removing the patch code didn't help. In fact,rexis wrote: ↑Sat Feb 29, 2020 10:26 amSorry, forgot to mention that my patch.yml already includes all the standard patches:A-NB wrote: ↑Sat Feb 29, 2020 2:00 am Hey @rexis forgot to ask something, did you do anything to force 60 fps?
With the non mod exe the game doesn't run at 60 fps unless i add the 60fps patch in the yml file.
With the modded exe it always runs at 60 fps, even when the patch doesn't even exist in the yml.
It's not a big deal since i can just cap it to 30 with rivatuner, but i was wondering.
(As much as i'd love to play P5 with 60FPS i usually don't get more than 40fps in busy areas, so i rather have it at a constant 30fps.)p5_60FPS is enabled by default so just comment it outCode: Select all
- [ load, p5_4kUI ] - [ load, p5_DisableOutlines ] - [ load, p5_ModSupport ] # - [ load, p5_FileAccessLog ] - [ load, p5_IntroSkip ] - [ load, p5_60FPS ] # - [ load, p5_RandomizedEncounterMusic ] - [ load, p5_DisableDLCUnlockMessages ] - [ load, p5_FixScriptPrintingFunctions ] - [ load, p5_DisableBlur ] - [ load, p5_DisableDistortion ] - [ load, p5_Disable100PctDistortion ] # - [ load, p5_NoHudLite ] # - [ load, p5_NoHud ] # - [ load, p5_CustomMaxBulletCount ] # - [ load, p5_DisableNaviLines ] # - [ load, p5_EncBgmInOrder ]
You can unpack the mod.cpk with CriPakTools. Then add/replace files to get other mods working like the mod menu.
I am new so I am not sure which file is used for the mod that is in the patch fileThen add/replace files to get other mods working like the mod menu.
You just need to make sure to not replace something that'd revert things back to the low-res/default graphics.
I am using mods now for around 1 year so I know where the mod.cpk needs to go. I also have a EBOOT.BIN file in the USRDIR folder like the mod.cpk file
What rpcs3 version are you using? Update to the newest one, put rpcs3_mod.exe in the rpcs3 root folder. You shouldn't have to download any extra dll files.TatsuyaAct wrote: ↑Thu Mar 05, 2020 2:02 pmI am using mods now for around 1 year so I know where the mod.cpk needs to go. I also have a EBOOT.BIN file in the USRDIR folder like the mod.cpk file
For the dll I need one of the Qt5 dll and after I put that dll in the rpcs3 root folder I get a message that some file or folder isnt somewhere in the rpcs3 folder