Introducing the battle portraits in COLOUR!
This is inspired by the battle portraits in Persona 5: Scramble when you are in combat. Please make sure to place this higher than any other mod in the Mod Compendium that alters the battle portraits such as the Kasumi over Haru mod and the Darkechi mod. I will make another version of this mod that will be compatible with the two other mods I just mentioned (meaning it will go over the Kasumi+Darkechi patch).
In the meantime, I hope you enjoy this splash of color from my first ever mod! ^_^
Images:
Download Links:
Regular Edition: https://mega.nz/file/3Mg1nbIR#XUDaLU4kT ... 7ZVj-U9pAM
Darkechi Edition: https://mega.nz/file/aN420R7Z#xZ1TgNF1B ... bUWYOhEjek
4K Edition: https://mega.nz/file/SQxWEQjD#EaXc3PrYE ... PToeWmpLOY
D+K Edition: https://mega.nz/file/PA5SlBhS#CvlKMqSMs ... xVPdUIQLNI
Colorful Battle UI
- HaythamQuake
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- ShrineFox
- Site Admin
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Nice job, I love this idea! It's great how certain elements of Scramble's UI can also work so well in P5. Color coding them makes it easier to tell at a quick glance who is who, so it has some utility as well. Looking forward to the compatibility with those other mods!
- HaythamQuake
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Thanks so much! I'm very glad to know that you like it! :)ShrineFox wrote: ↑Tue Sep 01, 2020 6:55 am Nice job, I love this idea! It's great how certain elements of Scramble's UI can also work so well in P5. Color coding them makes it easier to tell at a quick glance who is who, so it has some utility as well. Looking forward to the compatibility with those other mods!
- HaythamQuake
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- Zelkin
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I am trying to modify some of the UI elements, namely the black background when selecting persona skill or items during fights. (battle/command.pac/btl_persona.GMD for the persona skill selection)
I'd like to make them more transparent, because there are some nice character animations occurring behind. We can't seem them very well in game because the background is too opaque.
I'd like to make them more transparent, because there are some nice character animations occurring behind. We can't seem them very well in game because the background is too opaque.
Best grill
- HaythamQuake
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Ah I see what you mean. Well, if you can try and find the texture file and export it as a png, then you can adjust to your liking in something like Photoshop. Iirc, GMD is the model file, so you should be able to get the dds as the texture file. There's a dds plugin for Photoshop somewhere on the internet if that's your tool of choice and I can link you the one I have if you want.Zelkin wrote: ↑Tue Sep 01, 2020 8:54 am I am trying to modify some of the UI elements, namely the black background when selecting persona skill or items during fights. (battle/command.pac/btl_persona.GMD for the persona skill selection)
I'd like to make them more transparent, because there are some nice character animations occurring behind. We can't seem them very well in game because the background is too opaque.
i think if its a .GMD you can just make it render in "translucent" mode and it should be 100% invisible (atleast it should)Zelkin wrote: ↑Tue Sep 01, 2020 8:54 am I am trying to modify some of the UI elements, namely the black background when selecting persona skill or items during fights. (battle/command.pac/btl_persona.GMD for the persona skill selection)
I'd like to make them more transparent, because there are some nice character animations occurring behind. We can't seem them very well in game because the background is too opaque.
Random human with one braincell
and most of the thing i make wont make sense
or looks very very bad
so dont question it
and most of the thing i make wont make sense
or looks very very bad
so dont question it
- HaythamQuake
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UPDATE: So I've noticed a few transparent pixels, mainly on Makoto. I've done my best to fix them out, but it still persists. I'll see if there are other methods I can use in case I may I have to redo. The link is now updated to version 1.2, however the Makoto issue is still slightly noticeable.
Regarding Kasumi and Darkechi: They're working, but... due to how the Darkechi + Kasumi Patch is set up, I've had to redo all the active portraits, and even then, I'm greeted with a bad case of stray and transparent pixels, causing the colors to not be completely solid and look poorly done. My only guess is that they're maybe a lower quality than the original, so I'll have to look for a workaround. I also noticed one of Kasumi's battle portraits seems to be off-center, so I will look into fixing that if I can.
I would like to post it for everyone to use, but at its current state, it's a WIP and I would like it to be as complete as possible before making it public.
Any tips and/or advice is greatly appreciated!
(Also Kasumi is a different shade of red compared to Joker)
Regarding Kasumi and Darkechi: They're working, but... due to how the Darkechi + Kasumi Patch is set up, I've had to redo all the active portraits, and even then, I'm greeted with a bad case of stray and transparent pixels, causing the colors to not be completely solid and look poorly done. My only guess is that they're maybe a lower quality than the original, so I'll have to look for a workaround. I also noticed one of Kasumi's battle portraits seems to be off-center, so I will look into fixing that if I can.
I would like to post it for everyone to use, but at its current state, it's a WIP and I would like it to be as complete as possible before making it public.
Any tips and/or advice is greatly appreciated!
(Also Kasumi is a different shade of red compared to Joker)
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This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.