Search found 12 matches

by DeathChaos
Sun Jun 07, 2020 10:45 pm
Forum: Persona 5 Royal Mod Showcase
Thread: P5R Animation backport (done)
Replies: 13
Views: 9792

Re: P5R Animation backport (first steps)

I'm wondering something. For the Type 35 I noticed that after the last key and before the PositionScale-ScaleScale values there is a bunch of 0s (3 x Int32). Do you have an idea what thiscould be? I'm currently skipping them but they might be usefull information (assuming they might not allways be ...
by DeathChaos
Sun Jun 07, 2020 5:19 pm
Forum: Persona 5 Royal Mod Showcase
Thread: P5R Animation backport (done)
Replies: 13
Views: 9792

Re: P5R Animation backport (first steps)

I have what i assume is the correct data for the new key types in P5R (type 34 and type 35). Key Type 34 is 12 bytes per keys, and then ends with 24 bytes, because it is a compressed key, these 24 bytes are 2 Vec3s, PositionScale and ScaleScale (they are defined as such in other compressed keytypes ...


Created by ShrineFox. Maintained 2020 - 2024.
Support | Privacy | Terms
This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.