Search found 25 matches
- Wed Jan 29, 2020 6:31 am
- Forum: Mod Troubleshooting
- Thread: deleting files in persona 5
- Replies: 4
- Views: 4221
Re: deleting files in persona 5
The AI for enemies in the overworld is controlled by predetermined spawn points which can also have paths they follow walking around. They notice the player and can break from that path. To my knowledge, we don't know enough about the pathing files to actually make that work.
- Thu Jan 23, 2020 4:33 pm
- Forum: Mod Troubleshooting
- Thread: deleting files in persona 5
- Replies: 4
- Views: 4221
Re: deleting files in persona 5
Due to the way the mod.cpk patch works, you can only replace files, not delete them.
However, mostly empty files usually do the trick.
The navi is special however, and the methods I know of are:
Manually the bitflags via flowscript
Setting the navi bit on every encounter ID
p5_DisableNaviLines
However, mostly empty files usually do the trick.
The navi is special however, and the methods I know of are:
Manually the bitflags via flowscript
Setting the navi bit on every encounter ID
p5_DisableNaviLines
- Wed Jan 22, 2020 9:25 pm
- Forum: Mod Troubleshooting
- Thread: About that Bersona 5 Script Mod by TGE
- Replies: 3
- Views: 3535
Re: About that Bersona 5 Script Mod by TGE
Well, actually, that's a relatively early proof of concept mod.
The actual mod, called the Mod Menu, is now an essential part for modding p5.
I'd recommend going to the main page, the guides can help you install the mod menu
The actual mod, called the Mod Menu, is now an essential part for modding p5.
I'd recommend going to the main page, the guides can help you install the mod menu
- Sat Dec 14, 2019 7:03 pm
- Forum: Mod Troubleshooting
- Thread: P5 Funny Mistranslations Mod Idea
- Replies: 6
- Views: 3078
Re: P5 Funny Mistranslations Mod Idea
Ironically I've been working on the very same thing. It's not as easy as with TTYD See, one major problem is the fact that it's completely inconsistent how/where the story bf/msg's are placed. Another huge problem is the fact that all messages are stored like: [dlg MSG_001_0_0 [Sojiro]] [s][bup 0 10...
- Wed Dec 11, 2019 5:58 pm
- Forum: Persona 5 Mod Showcase
- Thread: The Big Persona 5 Music Mod
- Replies: 8
- Views: 10723
Re: The Big Persona 5 Music Mod
I'm amazed you went through the entire process of making loop points for THIRTY-FOUR SONGS
Mad props
Mad props
- Wed Dec 11, 2019 5:52 pm
- Forum: Mod Troubleshooting
- Thread: Some P5 modding projects I need help with
- Replies: 4
- Views: 3103
Re: Some P5 modding projects I need help with
IIRC, the section of code the random music mod is trying to change conflicts with some read-only code in RPCS3, which is why CheatEngine is needed to change RPCS3's behavior to accept the patch.
With this restriction, the hacky method is the only RPCS3 method currently.
With this restriction, the hacky method is the only RPCS3 method currently.
- Mon Dec 09, 2019 12:16 pm
- Forum: Mod Troubleshooting
- Thread: Question about the discord
- Replies: 1
- Views: 1774
Re: Question about the discord
Technically you could get a invite link, but it turns out that if you make enough posts on this forum, a link for the server'll appear on the main page, so I'd say that's the best bet
- Mon Nov 11, 2019 8:55 am
- Forum: Mod Troubleshooting
- Thread: Question about the Mod Menu mod
- Replies: 14
- Views: 9819
Re: Question about the Mod Menu mod
Not exactly.
The mod menu's source is open to modify, it'd be pretty easy to put in the code for that yourself.
I've got several custom functions in my mod menu, and just repeating the time slot seems easy enough, if i'm not missing the point.
The mod menu's source is open to modify, it'd be pretty easy to put in the code for that yourself.
I've got several custom functions in my mod menu, and just repeating the time slot seems easy enough, if i'm not missing the point.
- Sat Nov 09, 2019 10:00 am
- Forum: Mod Troubleshooting
- Thread: Question about the Mod Menu mod
- Replies: 14
- Views: 9819
Re: Question about the Mod Menu mod
It's not currently something in the mod menu, but it's not particularly challenging to implement. However, why anyone would need that is still up to question.
- Mon Nov 04, 2019 7:35 am
- Forum: Mod Troubleshooting
- Thread: The nintendo switch buttons for P5 that were in the April Fool's Video
- Replies: 5
- Views: 4104
Re: The nintendo switch buttons for P5 that were in the April Fool's Video
Sorry for the necropost, but surprisingly there might be some good developments for this question as of recent. Been working on transparent DDS support, and I do have a proof of concept proving that the battle menu can be replaced with a 2d image. If it's just the battle menu your looking to replace...
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This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.