Search found 17 matches
- Mon Jun 08, 2020 2:20 pm
- Forum: Persona 5 Royal Mod Showcase
- Thread: P5R Animation backport (done)
- Replies: 13
- Views: 10667
Re: P5R Animation backport (first steps)
Aaaand I'm done. Everything should work now, no need to use 3dsmax anymore and bone glitches shouldn't be here anymore. Actually most of the problems were caused by me not double-checking what I was coding :D The main thing was really just converting P/R/S/PR/RS/PS controllers to PRS controller and ...
- Sun Jun 07, 2020 6:09 pm
- Forum: Persona 5 Royal Mod Showcase
- Thread: P5R Animation backport (done)
- Replies: 13
- Views: 10667
Re: P5R Animation backport (first steps)
Thanks a lot for the infos :) I was pretty sure Key35 was a rotation+scale controller (this is how i currently read it in my fork), I'm happy to hear i wasn't wrong ^^. So Type 34 is a Position + Scale controller? i had the feeling it could be that (being the last combination not covered yet by know...
- Sun Jun 07, 2020 9:10 am
- Forum: Persona 5 Royal Mod Showcase
- Thread: P5R Animation backport (done)
- Replies: 13
- Views: 10667
P5R Animation backport (done)
Here you will find my GFD Studio Fork that will automatically convert P5R Animations to be loadable in P5 vanilla. https://github.com/Elvagan/GFD-Studio It's still not in a release state so you'll need to compile it by yourself to test it. But I believe some people might be interested with it :) It'...
- Mon Jun 01, 2020 3:59 am
- Forum: Mod Troubleshooting
- Thread: P5R .GFS Textures not exporting properly
- Replies: 1
- Views: 1374
Re: P5R .GFS Textures not exporting properly
The textures in the field models are placeholders. The actual textures are in ps4\model\field_tex\textures\tex[yourfieldID].bin The thing is they are not stored as dds in these .bin. I heard people saying there are in another image format but I don't know much about it. Btw I wonder what GFS file yo...
- Sat May 30, 2020 3:39 am
- Forum: Mod Troubleshooting
- Thread: Replacing model in GFD Studio
- Replies: 3
- Views: 1850
Re: Replacing model in GFD Studio
For those who might stumble upon this issue. From the export parameter screenshot you need to: - uncheck "Convert deforming dummies to bones" - uncheck "Preserve edge orientation" - uncheck "Animation" (if you only want to replace a mesh) - Up Axis -> Z-Up And it should...
- Tue May 26, 2020 4:01 am
- Forum: Mod Troubleshooting
- Thread: Replacing model in GFD Studio
- Replies: 3
- Views: 1850
Replacing model in GFD Studio
Hey there, I am probably missing something but I am not able to use correctly use the replace model feature of GFD Studio. To trying to debug the problem I did the most basic thing I could think of, and only P5 vanilla models (i followed shrinefox's video on how to rig a model and removed all the ri...
- Wed May 20, 2020 7:43 am
- Forum: Persona 5 Royal Mod Showcase
- Thread: Reading crashing P5R animations in GFD Studio
- Replies: 0
- Views: 2622
Reading crashing P5R animations in GFD Studio
Finally I managed to read the (some? haven't tested all) P5R bfxxx_xx animations that were trigging errors in GFD Studio (for example bf0001_01.GAP). Actually they added a new KeyType on AnimationLayers. As I don't know it's purpose I kept it labelled as it's value : 35 This AnimationLayer uses keys...
- Sun May 17, 2020 4:03 pm
- Forum: Persona 5 Royal Mod Showcase
- Thread: Tools potential updates for P5R (may have spoilers)
- Replies: 4
- Views: 5102
Re: Tools potential updates for P5R (may have spoilers)
Oh nice thanks! I'm really glad to see that someone is gathering informations on the subject, this will help me for sure :) Now i'll be less stressed about this AnimationMajorID, this is not what is missing in my imports. For now i'm trying to get a minimal event to experiment things (just load a ma...
- Sun May 17, 2020 9:32 am
- Forum: Persona 5 Royal Mod Showcase
- Thread: Tools potential updates for P5R (may have spoilers)
- Replies: 4
- Views: 5102
Re: Tools potential updates for P5R (may have spoilers)
Thanks a lot for the sources! It's a relief to be able to work on a clean code :D Here is the modified version that should read EVT and ECS Royal files (only had to edit EvtFile and EcsFile). I didn't edit the writing methods as for now we can only work with P5 so writing an event back as a P5R form...
- Sat May 16, 2020 8:43 pm
- Forum: Mod Troubleshooting
- Thread: P5R Animations compatibility
- Replies: 2
- Views: 1476
Re: P5R Animations compatibility
How do you test your animations? Using Mod-menu?
I didn't see any crash, but actually I only tested kasumi's animations on herself so maybe the problem is for new animations on old models, I'll test it tomorrow.
I didn't see any crash, but actually I only tested kasumi's animations on herself so maybe the problem is for new animations on old models, I'll test it tomorrow.
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This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.