Search found 12 matches
- Fri Jun 18, 2021 4:39 pm
- Forum: Mod Troubleshooting
- Thread: HostFS Modding SMT Nocturne
- Replies: 2
- Views: 1517
Re: HostFS Modding SMT Nocturne
Yeah there's hostfs modding for PS2 nocturne. For textures its the same as p3 and there's a model converter created by TGE. As for music modding, the game uses ADB and SMG files. I managed to get in higher quality music but only after 3 days of trying to figure out the file format. We don't really h...
- Wed Mar 03, 2021 6:04 am
- Forum: Mod Troubleshooting
- Thread: P4GModelConverter failing to load animations from .smd?
- Replies: 5
- Views: 3561
Re: P4GModelConverter failing to load animations from .smd?
SMD? Do you mean amd? Its a gmo with a header. When you export the MODEL_DATA, that's the gmo inside the amd. So it should be MODEL_DATA.gmo I know this video may be a bit vague but I do showcase a recording of the whole model porting process here https://youtu.be/tAE3ZZHk-NQ Keep in mind that p3p a...
- Wed Dec 16, 2020 7:25 pm
- Forum: Mod Troubleshooting
- Thread: [P3] Velvet room
- Replies: 1
- Views: 1173
Re: [P3] Velvet room
Its in data.cvm/field/pack Journey Velvet Room is: F008_003.PAC/FPC Answer Velvet Room is: F005_003.PAC/FPC FPC contains the scene and other model data. PAC contains: camera(CMR) scripts(bf) npctext(bmd/bf) npc positions(fbn/hbn) trigger positions(fbn/hbn) enviroment effects(env?) data linking npc a...
- Wed Dec 16, 2020 4:25 pm
- Forum: Mod Troubleshooting
- Thread: Exporting P3 Models
- Replies: 2
- Views: 1246
Re: Exporting P3 Models
3dsmax 2021 changed the default material to physics material, and so it breaks while importing. I'd reccomend trying to get 3dsmax 2020 if possible or trying to edit the maxscript yourself.
- Thu Apr 30, 2020 12:13 pm
- Forum: Mod Troubleshooting
- Thread: Editing battle costumes in P4G
- Replies: 3
- Views: 3008
Re: Editing battle costumes in P4G
In theory you can probably make new animations for bones(I added a new bone to the p3p mc which was a sword and added animations so that it would go underground when it isn't needed https://imgur.com/a/mLZ7X0h ) but it probably require lots of effort to make(depending on what you do). As for the dra...
- Tue Apr 28, 2020 10:46 am
- Forum: Mod Troubleshooting
- Thread: at9tool help
- Replies: 4
- Views: 3097
Re: at9tool help
I just tested it you just need to remove s and e from your command. it just wants the numbers so you dont need to put s and e Still doesn't work, cmd just throws the "usage" at me when I try to run the program :cry: Check if theres an at9 with the name you wanted to use sometimes it makes...
- Mon Apr 27, 2020 1:41 pm
- Forum: Persona 3 FES Mod Showcase
- Thread: Persona 3 FES HD UI MOD (WIP)
- Replies: 8
- Views: 8386
Re: Persona 3 FES HD UI MOD (WIP)
Good Job! This seems like a mod that was long needed
- Mon Apr 27, 2020 1:30 pm
- Forum: Mod Troubleshooting
- Thread: CriPakGUI not working with P4G's .cpk
- Replies: 1
- Views: 2179
Re: CriPakGUI not working with P4G's .cpk
When i tried it for the first time I realized that I didn't download the unencrypted version when I used vitashell. When i did it again with the unecrypted it opened just fine.(To opoen unencrypted in vitashell just go over to the game folder press triangle then select open unecrypted)
- Mon Apr 27, 2020 1:26 pm
- Forum: Mod Troubleshooting
- Thread: Editing battle costumes in P4G
- Replies: 3
- Views: 3008
Re: Editing battle costumes in P4G
Open pac in amicita Go into the amd export MODEL_DATA add .gmo Open P4GMOconverter https://drive.google.com/file/d/1yVbnA__VYipnPOkTsjmkhB50c4h2zQxW/view?usp=sharing Convert GMO to mds Open filname_p4g.mds First you need to fix the drawpart commands most of the drawpart commands will work under the ...
- Mon Apr 27, 2020 1:13 pm
- Forum: Mod Troubleshooting
- Thread: at9tool help
- Replies: 4
- Views: 3097
Re: at9tool help
I just tested it you just need to remove s and e from your command. it just wants the numbers so you dont need to put s and e
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This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.