Search found 285 matches

by ShrineFox
Sat Mar 13, 2021 4:44 am
Forum: Mod Ideas
Thread: Persona 5 Adachi Mod Aemulus Port
Replies: 2
Views: 7787

Re: Persona 5 Adachi Mod Aemulus Port

Strange, it works perfectly fine for me with Aemulus. I created a new mod package in Aemulus and copied the contents from the Adachi Mod's Data folder to it (didn't have any success auto-converting it for some reason). But for future updates I will definitely consider making it with Aemulus in mind,...
by ShrineFox
Sat Mar 13, 2021 3:04 am
Forum: Mod Troubleshooting
Thread: P4G PC Mod Ports to Vita?
Replies: 2
Views: 2423

Re: P4G PC Mod Ports to Vita?

Good question! It can certainly be done, but it can be a very manual process. It depends on what kind of mod it is, since some files are identical on PC/Vita and some are very different. For instance, BF/BMD scripts are more or less identical. think custom/swapped models also work (need to double ch...
by ShrineFox
Tue Mar 09, 2021 4:03 am
Forum: Guides
Thread: Duplicate Music Tracks
Replies: 1
Views: 4081

Re: [Persona 3 FES] Duplicate Music Tracks

Thanks for the list! I don't mind moving this to the guide section. Definitely wouldn't hurt to have a page on the wiki for duplicates across all games, a lot of us have wasted time trying to figure out why changes aren't working before realizing the file we're editing is an unused copy of something...
by ShrineFox
Sat Mar 06, 2021 11:27 pm
Forum: Guides
Thread: Guide for Extracting and Replacing the Battle Cut-ins .EPL files
Replies: 4
Views: 10791

Re: Guide for Extracting and Replacing the Battle Cut-ins .EPL files

Thanks so much for this guide! Just wanted to point out, it looks like the image links are dead. If you still have them, might be worth reuploading to imgur
by ShrineFox
Sat Mar 06, 2021 10:52 pm
Forum: Mod Troubleshooting
Thread: Need help with transferring P5Scramble saves to different PC hard drives.
Replies: 3
Views: 2767

Re: Need help with transferring P5Scramble saves to different PC hard drives.

I'm glad you asked here, I should have a solution! See if this SAVEDATA.BIN works: https://drive.google.com/file/d/1xxu9flXcuP7unhDuFCr8m2Q2l-9gAYOA/view?usp=sharing I decrypted it using your old Steam ID (the name of the folder) and re-encrypted it using your new one via this tool . Very helpful th...
by ShrineFox
Thu Mar 04, 2021 2:11 pm
Forum: Mod Troubleshooting
Thread: P4GModelConverter failing to load animations from .smd?
Replies: 5
Views: 3591

Re: P4GModelConverter failing to load animations from .smd?

Thanks for the info and being willing to test this! Honestly, in the program's currently released state, it's a nightmare to troubleshoot. I don't remember if that was the intended way to convert animations or not, but just that SMD => FBX was the only way I was ever able to successfully import them...
by ShrineFox
Mon Mar 01, 2021 8:18 pm
Forum: Mod Troubleshooting
Thread: Error message when building mods for P3P
Replies: 2
Views: 1300

Re: Error message when building mods for P3P

Not certain this will fix it, but it seems like an issue with the config files. Try deleting the P3P xml from the config folder and restart the program. If it keeps happening you may have to manually edit it with notepad to set Compression and Use Extracted Files to True
by ShrineFox
Mon Mar 01, 2021 2:43 am
Forum: Mod Troubleshooting
Thread: Making a Guide for extracting and replacing P3P .EPL images
Replies: 2
Views: 1259

Re: Making a Guide for extracting and replacing P3P .EPL images

Oh nah that's a perfectly valid question! I hadn't given it enough consideration before, so I just went ahead and created a new section for it.
Feel free to post it there. Thanks for your contribution in advance!!
by ShrineFox
Sat Feb 27, 2021 9:53 am
Forum: Mod Troubleshooting
Thread: [Persona 5] Imported model kinda weird.
Replies: 4
Views: 1788

Re: [Persona 5] Imported model kinda weird.

Ah skinwrap, that’d do it. It’s good for really similar meshes that are aligned well, and even has an option named “weigh all vertices” that could help with the unweighted parts. You could also play around with the tolerance values to improve the range of influence bones have on the mesh. When it co...


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