I have a problem where my Mod.cpk does not load, i checked if its not corrupted and if its in the right folder and if its the right eboot and everything.
My Mod is just a simple Test Mod where i changed the German String of "The story is a work of fiction" and changed it to a random sentence.
The Mod doesn't load and when i change my PS4 System Language to English this doesn't work either.
My guess is, that i need to specify the Mods Language or something like that, but idk why it doesn't work or what to do to fix it. Hope someone can help me, please
Problems with Mod Loading and Language Files
- RubyX_Coded
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- RubyX_Coded
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Here are the files i modded:
These are Flow Scripts/Message Scripts where i just change text.
Here is the mod.cpk:
I just used some files from the patch2R_G.cpk / dataR_G.cpk
These are Flow Scripts/Message Scripts where i just change text.
Here is the mod.cpk:
I just used some files from the patch2R_G.cpk / dataR_G.cpk
- RubyX_Coded
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And its the right folder structure and correct filenames. i didn't even changed them.
Try changing 'data' to 'ps4R' in your mod folder. Because both data and ps4R have a 'field' folder in them.
I might be wrong, but I think mod.cpk only checks for files in the base directories (dataR.cpk, ps4R.cpk, etc.). Not the language or patch directories (patch2R_G.cpk, dataR_G.cpk). You might have the file names a structure right but mod.cpk isn't coded to replace files from those CPKs.
I might be wrong, but I think mod.cpk only checks for files in the base directories (dataR.cpk, ps4R.cpk, etc.). Not the language or patch directories (patch2R_G.cpk, dataR_G.cpk). You might have the file names a structure right but mod.cpk isn't coded to replace files from those CPKs.
- RubyX_Coded
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What do you mean with "Change "data" to ps4R"? You mean rename the "Data" Folder to "ps4R" in ModCompendium?
- RubyX_Coded
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What do you mean with "Change "data" to ps4R"? You mean rename the "Data" Folder to "ps4R" in ModCompendium?
Yeah, rename the 'data' folder in your Mod Compendium > Mods > Test Mod GERMAN to ps4R. If that doesn't work then try renaming it to patch2R_G or dataR_G. If none of these things work then I don't know what else to suggest. It could be that patch2R_G.cpk / dataR_G.cpk overrides whatever changes mod.cpk applies by loading on top of it.
- RubyX_Coded
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Already tried that, ModCompendium then says "Data Directory not found"Ikuzu wrote: ↑Mon Jan 17, 2022 2:21 pm Yeah, rename the 'data' folder in your Mod Compendium > Mods > Test Mod GERMAN to ps4R. If that doesn't work then try renaming it to patch2R_G or dataR_G. If none of these things work then I don't know what else to suggest. It could be that patch2R_G.cpk / dataR_G.cpk overrides whatever changes mod.cpk applies by loading on top of it.
Should i try to extract the "patch2R_G.cpk" replace every file with my modded files and then load the modded Patch.cpk?
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