Then the only other thing I can think of is keep the 'data' folder as is and make a new folder called 'mod' inside it, then put your field folder in that. So Mod Compendium > Mods > Test Mod GERMAN > Data > mod > field. I've seen some mods on the PS3 version do that for files PS3.cpk.EmreX_Coded wrote: ↑Mon Jan 17, 2022 2:40 pm Already tried that, ModCompendium then says "Data Directory not found"
Should i try to extract the "patch2R_G.cpk" replace every file with my modded files and then load the modded Patch.cpk?
Problems with Mod Loading and Language Files
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- RubyX_Coded
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Sadly it does not work. I'll just try to put my modded files into the "Patch2R_G.cpk", i hope it worksIkuzu wrote: ↑Mon Jan 17, 2022 3:02 pmThen the only other thing I can think of is keep the 'data' folder as is and make a new folder called 'mod' inside it, then put your field folder in that. So Mod Compendium > Mods > Test Mod GERMAN > Data > mod > field. I've seen some mods on the PS3 version do that for files PS3.cpk.EmreX_Coded wrote: ↑Mon Jan 17, 2022 2:40 pm Already tried that, ModCompendium then says "Data Directory not found"
Should i try to extract the "patch2R_G.cpk" replace every file with my modded files and then load the modded Patch.cpk?
- RubyX_Coded
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Nope, that doesn't work. i'm soo frustrated...EmreX_Coded wrote: ↑Mon Jan 17, 2022 3:38 pmSadly it does not work. I'll just try to put my modded files into the "Patch2R_G.cpk", i hope it worksIkuzu wrote: ↑Mon Jan 17, 2022 3:02 pmThen the only other thing I can think of is keep the 'data' folder as is and make a new folder called 'mod' inside it, then put your field folder in that. So Mod Compendium > Mods > Test Mod GERMAN > Data > mod > field. I've seen some mods on the PS3 version do that for files PS3.cpk.EmreX_Coded wrote: ↑Mon Jan 17, 2022 2:40 pm Already tried that, ModCompendium then says "Data Directory not found"
Should i try to extract the "patch2R_G.cpk" replace every file with my modded files and then load the modded Patch.cpk?
- ShrineFox
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If I'm not mistaken, files in the mod.cpk are supposed to override all other CPKs including the language ones. The fact that it didn't work even with the language set to English makes me think there might be another problem.
You seem to have the paths right, TEST Mod GERMAN\Data\field looks fine. But I think the text you're replacing might actually be unused. From what I remember modding the PS3 version, the "work of fiction" text is actually made up of images from the title\fiction.pak file, so maybe that could be it.
Aside from that, do other mods seem to work (i.e. model replacements)?
You seem to have the paths right, TEST Mod GERMAN\Data\field looks fine. But I think the text you're replacing might actually be unused. From what I remember modding the PS3 version, the "work of fiction" text is actually made up of images from the title\fiction.pak file, so maybe that could be it.
Aside from that, do other mods seem to work (i.e. model replacements)?
- RubyX_Coded
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I was just testing text mods because i'm completely new to Persona 5 Modding. BUT if the text is really a image than it makes sense. I used the Text Searcher. I''ll try modding a text from a text box and see if it works.ShrineFox wrote: ↑Mon Jan 17, 2022 5:07 pm If I'm not mistaken, files in the mod.cpk are supposed to override all other CPKs including the language ones. The fact that it didn't work even with the language set to English makes me think there might be another problem.
You seem to have the paths right, TEST Mod GERMAN\Data\field looks fine. But I think the text you're replacing might actually be unused. From what I remember modding the PS3 version, the "work of fiction" text is actually made up of images from the title\fiction.pak file, so maybe that could be it.
Aside from that, do other mods seem to work (i.e. model replacements)?
I'll post a reply to update you if it works or not^^
- RubyX_Coded
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OMG IT WORKED! :DEmreX_Coded wrote: ↑Tue Jan 18, 2022 5:59 amI was just testing text mods because i'm completely new to Persona 5 Modding. BUT if the text is really a image than it makes sense. I used the Text Searcher. I''ll try modding a text from a text box and see if it works.ShrineFox wrote: ↑Mon Jan 17, 2022 5:07 pm If I'm not mistaken, files in the mod.cpk are supposed to override all other CPKs including the language ones. The fact that it didn't work even with the language set to English makes me think there might be another problem.
You seem to have the paths right, TEST Mod GERMAN\Data\field looks fine. But I think the text you're replacing might actually be unused. From what I remember modding the PS3 version, the "work of fiction" text is actually made up of images from the title\fiction.pak file, so maybe that could be it.
Aside from that, do other mods seem to work (i.e. model replacements)?
I'll post a reply to update you if it works or not^^
Thank you soooo much :D
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