Search found 9 matches
- Sat Jan 22, 2022 6:34 pm
- Forum: Mod Troubleshooting
- Thread: Importing animations from any other P4G model onto The Culprit's Battle model are flipped 90 deg.
- Replies: 6
- Views: 3724
Re: Importing animations from any other P4G model onto The Culprit's Battle model are flipped 90 deg.
I haven't achieved much about fixing the issue. But I found out that this isn't exclusive to Adachi. When trying to add one of Margaret's animations (from model n5001, which is npc Margaret, and not a battle model) to Yu (model n60) it happened the same. Margaret's animation rotated the model. Maybe...
- Wed Jan 19, 2022 8:19 am
- Forum: Mod Troubleshooting
- Thread: Importing animations from any other P4G model onto The Culprit's Battle model are flipped 90 deg.
- Replies: 6
- Views: 3724
Re: Importing animations from one P4G model onto another turn out upside down? (P4GModelConverter)
It's really strange, indeed. I've imported Yu's animations into Adachi's normal model without issues. Maybe it's because you're using Adachi's battle model? My workflow was a bit different, though. First, I converted both .gmo to .mds with the option "convert to fbx: fbxascii". Then I went...
- Sun Jan 16, 2022 11:41 am
- Forum: Mod Troubleshooting
- Thread: Importing animations from any other P4G model onto The Culprit's Battle model are flipped 90 deg.
- Replies: 6
- Views: 3724
Re: Importing animations from one P4G model onto another turn out upside down? (P4GModelConverter)
How did you extract the .gmo? I recall that, when you exported models using Noesis, you needed to check the "Flip 90 degrees" box.
- Sat Oct 09, 2021 2:57 am
- Forum: Mod Troubleshooting
- Thread: Wrong voiceovers in edited events
- Replies: 3
- Views: 4043
Re: Wrong voiceovers in edited events (P3P & P4 Golden)
I found the audio and figured out that their filenames corresponded to those of events. They have the same filename system as P4 Golden. Unfortunately, even after changing their names, and building the umd1.cpk, the game refuses to play the audio. The audio is in .afs format, but there might be some...
- Mon Sep 27, 2021 1:35 pm
- Forum: Mod Troubleshooting
- Thread: Wrong voiceovers in edited events
- Replies: 3
- Views: 4043
Wrong voiceovers in edited events
I'm having problems with this P3P mod I uploaded here: https://gamebanana.com/mods/308986 It adds events from the FemMC route to the maleMC route, but the new events still have the original male-version filename (that is, e560_001 instead of e560_301, for example). The issue is that voiceovers are w...
- Tue Sep 07, 2021 6:49 am
- Forum: Mod Troubleshooting
- Thread: 010 Editor templates documentation?
- Replies: 3
- Views: 1698
Re: 010 Editor templates documentation?
More findings. I've been looking what each block of the .pm2 files does. The most interesting ones are in the section called PMD_DATATYPE_FRAME in the template. The blocks that begin with 01 (called PMD_OBJTYPE_UNIT) control characters' movements and the like. There are several types. I'm going to u...
- Sun Sep 05, 2021 5:22 am
- Forum: Mod Troubleshooting
- Thread: 010 Editor templates documentation?
- Replies: 3
- Views: 1698
Re: 010 Editor templates documentation?
Thank you very much! That was really useful. It's more or less as Sierra explains in those posts. I also noticed a different type of block not registered in the template: blocks that begin with 21 00 seem to control the camera. The areas are referenced by ID, but not the NPC models. Sierra says that...
- Sat Sep 04, 2021 7:42 am
- Forum: Mod Troubleshooting
- Thread: 010 Editor templates documentation?
- Replies: 3
- Views: 1698
010 Editor templates documentation?
I've been messing around with TGE's binary template to edit events in P4 (the "atlus_pm.bt" here: https://github.com/TGEnigma/010-Editor-Templates/tree/master/templates), with rather... "interesting" results. Here's the initial scene, as example: https://i.postimg.cc/yxqfR1n4/Sin...
- Sat Jun 05, 2021 4:03 pm
- Forum: Mod Troubleshooting
- Thread: Modifying Iwatodai's Dorm files in P3P (I give up)
- Replies: 4
- Views: 2715
Re: Modifying Iwatodai's Dorm files in P3P (I give up)
I know this is an old post, but just for reference: There's a separate p07_02.bin inside the fiel2d folder (but outside the bg subfolder). I could modify the dorm script at nighttime editing the .bf inside that one. What I can't seem to edit is the dialogue inside the dorm room. There are several fi...
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This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.