Search found 13 matches
- Wed Sep 07, 2022 3:29 am
- Forum: Mod Troubleshooting
- Thread: Custom models rendering in GFD Studio but not in-game on PS4.
- Replies: 2
- Views: 7991
Re: Custom models rendering in GFD Studio but not in-game on PS4.
I can't really be of much help for 3D models since I rage quit dealing with them for P5 Royal, but assuming you just took the model files and moved them over to P5 Royal without editing them your issue might be related to materials not carrying over correctly, I'm not sure about GFD Studio and how c...
- Fri Sep 02, 2022 2:05 pm
- Forum: Mod Troubleshooting
- Thread: Help with .plg files
- Replies: 1
- Views: 9204
Re: Help with .plg files
Alright nevermind I was being totally stupid, the instructions telling me to apply the movement and rotation to the mesh, as well as resetting the object origin to (0,0,0) were literally right there and I glossed over them, I got it to work now.
- Fri Sep 02, 2022 1:57 am
- Forum: Mod Troubleshooting
- Thread: Help with .plg files
- Replies: 1
- Views: 9204
Help with .plg files
I have no idea how these files work and what decides where they are located in-game so I kept recreating the mesh to figure out what works, in each time I don't manually create it by hand it becomes invisible, and when I followed the examples and instructions by lipsum, It does work but it's mis-ali...
- Fri Aug 19, 2022 10:18 pm
- Forum: Tools
- Thread: ACB-Auxilirator Release
- Replies: 1
- Views: 10150
Re: ACB-Auxilirator Release
I pray I can keep myself away from creating another mod related project before I turn to that fine gentlemen shown above, good night and enjoy your time modding
- Fri Aug 19, 2022 10:16 pm
- Forum: Tools
- Thread: ACB-Auxilirator Release
- Replies: 1
- Views: 10150
ACB-Auxilirator Release
A small script I made that can be packaged with an .adx file to create the .awb locally while before Aemulus builds the output, this is just a temporary solution for now until the ability to build unpacked .adx files gets added to Aemulus. https://i.imgur.com/Gg5cCMk.jpg GitHub: https://github.com/Z...
- Fri Aug 19, 2022 4:51 pm
- Forum: Mod Troubleshooting
- Thread: Looking for a lightweight method of packaging music mod files for P5R.
- Replies: 3
- Views: 9110
Re: Looking for a lightweight method of packaging music mod files for P5R.
I released the individual script on GitHub for ease of access since my desktop is a mess since I started working on it, It's very barebone since I barely managed to put it together with no batch experience at all, I wanted to keep it as a nice little project, I guess this is my first GitHub project ...
- Fri Aug 19, 2022 12:29 am
- Forum: Mod Troubleshooting
- Thread: Looking for a lightweight method of packaging music mod files for P5R.
- Replies: 3
- Views: 9110
Re: Looking for a lightweight method of packaging music mod files for P5R.
Ok I've been trying to utilize the prebuild.bat file that aemulus provides support for to automate the process of building the huge .awb file using only the AcbEditor.exe and the relevant .adx files, and so far it seems like a total success! I made the batch script automatically detected if the file...
- Wed Aug 17, 2022 4:10 pm
- Forum: Mod Troubleshooting
- Thread: Looking for a lightweight method of packaging music mod files for P5R.
- Replies: 3
- Views: 9110
Looking for a lightweight method of packaging music mod files for P5R.
I was wondering if there was a way to include only the adx file in mod managers so that they get packaged into the base game's bgm instead of having to share the entire 800Mb awb file, since I'm only looking to replace a single file. Sorry if this was stated somewhere and I missed it I was just wond...
- Wed Aug 17, 2022 11:23 am
- Forum: Mod Troubleshooting
- Thread: ADX audio plays too loudly in game.
- Replies: 1
- Views: 8541
Re: ADX audio plays too loudly in game.
I found the solution! Turned out I had to encrypt the adx files before packing them back into the bgm.awb file, I added a segment in the BGM.awb wiki page for Persona 5 Royal. I used VGAudioCli with the following command to fix my issue just for anyone looking for a quick solution: VGAudioCli.exe -c...
- Tue Aug 16, 2022 5:22 pm
- Forum: Mod Troubleshooting
- Thread: Manual patching problem
- Replies: 2
- Views: 8036
Re: Manual patching problem
This probably happened because there was a space in the current directory's filepath, so it considered the first half and second path separate filenames.
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This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.