Since last month’s blog post about this mod, my focus has shifted to the finer details. While there are still plenty of outfits to design and replace, taking a short break has given me the chance to refine other aspects of the project.
Let’s dive into some of these new features and see how they came to be!
Corruptions When?
Corruptions Now.
This effect was tricky to pull off but adds a fresh layer of chaos to the gameplay. Vinesauce fans know that corruptions have been a major staple of Vinny’s streams for over a decade. Typically, corrupting involve injecting random bytes into emulated games, causing unpredictable and often hilarious results.
Corruption videos were my introduction to Vinesauce, and they still leave me in stitches. So, I set out to create an in-game homage without actually corrupting the game itself. Instead, I used .EPL files, which control visual effects like screen shakes, lighting animations, and particle effects.
By tweaking .EPL settings, I attached animated particles—like a floating Super Mario World “? Block”—to the player model. Adjusting angles, spawn range, and particle size creates the illusion that random sprites are popping in and out all over the map.
Balancing this effect took trial and error. I wanted it to be noticeable but not so overwhelming that it distracts from gameplay. In the future, I plan to make more extreme corruptions happen in the overworld on Sundays (in honor of Vinny’s traditional corruption streams). Some weapons and outfits may also feature corruption effects during battles and dungeon-crawling.
Green, Green, and more Green
Persona 5’s UI is unmistakably red—especially the pause menu. Thanks to some generous help, I was able to overhaul it.
Modder Zarroboogs, known for patching mod support into various Persona titles, tracked down the pause menu’s color values and provided a patch for the PC version. Since these values are buried in the game’s executable, I never could have done this alone. Huge thanks to Zarroboogs!
However, since the patch only works on PC, the menu will remain red on PS4 and Switch unless someone creates similar patches for those versions. Even so, you’ll still get to enjoy the fantastic artwork by CheesyDraws.
The results screen is another victory in our greenification efforts. This was a challenge, as different elements relied on different rendering methods (textures, materials, vertex colors, etc.). Thanks to lyncpk, we cracked the code—and the results speak for themselves!
While I’d love to recolor every last red element in the game, many are tied to hardcoded functions, making full consistency an enormous challenge. Still, I’m happy with how much we’ve achieved.
Wanna Talk About Some Distribution?
When the mod is ready, anyone with a legally purchased copy of Persona 5 Royal on PC can install it. The process is simple:
- Follow these steps to install ReloadedII by Sewer56.
- Download the mod and place the files in ReloadedII’s Mods folder.
- Sort mod priority, toggle settings, and launch the game using ReloadedII.

I’m deeply grateful to everyone who has contributed to this project. Since all work is done in free time out of passion, I want to keep the process fun and collaborative. Seeing everyone’s creativity pushes me to bring this vision to life.
On to New Horizons
Red Vox’s new album, Afterthoughts, premieres tonight, which undoubtedly influences some BGM track replacements. Nothing is set in stone yet, so I’ll experiment to find what best complements the game as new music becomes available.
With more costumes and 2D artwork for Vinny and Scoot on the way (like cut-ins and bustups), I’m gearing up to showcase more gameplay through trailers, short clips, or even livestreams as we approach release.
Before I sign off, here’s a closer look at Vinny’s streaming setup in Café Leblanc’s attic:
Stay tuned for more updates, and as always, thanks for your support!