This is ported directly from Persona 5 Royal
This mod replaces Joker's real world outfits
Some screenshots:
Once again, big thanks to Pan-Hime on Twitter for giving me the model so I can use it.
Google Drive Link
P5D's Dance Outfit for real world
- harrytypec
- Posts: 4
- Joined: Mon Mar 09, 2020 12:28 pm
- Has liked: 2 posts
- Been liked: 3 posts
great work there I really like this costume glad someone managed to put it in
- thecursedcometh
- Posts: 3
- Joined: Sun Apr 19, 2020 10:21 pm
There's only one archive provided, and it doesn't change any palace outfits, only Joker's everyday clothing. Unless there's a link I'm missing or something? I've looked at all outfits since installing this in the Palace, nothing changed.
- thecursedcometh
- Posts: 3
- Joined: Sun Apr 19, 2020 10:21 pm
Ah sorry about that. Wasn't sure what that meant at first. Either way, thank you. The normal outfit looks great :)
Due to an oddity in how the game applies battle animations, if you use ANY model other than the one that the animation pack was made for, then the model will break in battle, as the Picture shows.
GFDStudio has a Feature under the Tools tab, called Retarget, that can fix these issues. You'd select that option, pick the original model, pick the model you're replacing it with, then the folder that the animations are in. And it will automatically fix them for your new model.
Note that you should make a copy of the battle animations before you retarget, as retargetting overrides the animations you pick. So if you don't have a backup, you'll lose the unedited animations.
GFDStudio has a Feature under the Tools tab, called Retarget, that can fix these issues. You'd select that option, pick the original model, pick the model you're replacing it with, then the folder that the animations are in. And it will automatically fix them for your new model.
Note that you should make a copy of the battle animations before you retarget, as retargetting overrides the animations you pick. So if you don't have a backup, you'll lose the unedited animations.
I am quite new to this. For future purposes, is there a way i can get the models from P5D by myself in order to do this kind of thing?Sierra wrote: ↑Tue Apr 21, 2020 9:43 am Due to an oddity in how the game applies battle animations, if you use ANY model other than the one that the animation pack was made for, then the model will break in battle, as the Picture shows.
GFDStudio has a Feature under the Tools tab, called Retarget, that can fix these issues. You'd select that option, pick the original model, pick the model you're replacing it with, then the folder that the animations are in. And it will automatically fix them for your new model.
Note that you should make a copy of the battle animations before you retarget, as retargetting overrides the animations you pick. So if you don't have a backup, you'll lose the unedited animations.
ShrineFox 2020 - 2023
Support | Progress | Labs | Privacy | Terms
This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.
Support | Progress | Labs | Privacy | Terms
This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.