Search found 25 matches

by Cherry Cream Soda
Wed Jan 29, 2020 6:31 am
Forum: Mod Troubleshooting
Thread: deleting files in persona 5
Replies: 4
Views: 4019

Re: deleting files in persona 5

The AI for enemies in the overworld is controlled by predetermined spawn points which can also have paths they follow walking around. They notice the player and can break from that path. To my knowledge, we don't know enough about the pathing files to actually make that work.
by Cherry Cream Soda
Thu Jan 23, 2020 4:33 pm
Forum: Mod Troubleshooting
Thread: deleting files in persona 5
Replies: 4
Views: 4019

Re: deleting files in persona 5

Due to the way the mod.cpk patch works, you can only replace files, not delete them.
However, mostly empty files usually do the trick.

The navi is special however, and the methods I know of are:
Manually the bitflags via flowscript
Setting the navi bit on every encounter ID
p5_DisableNaviLines
by Cherry Cream Soda
Wed Jan 22, 2020 9:25 pm
Forum: Mod Troubleshooting
Thread: About that Bersona 5 Script Mod by TGE
Replies: 3
Views: 3442

Re: About that Bersona 5 Script Mod by TGE

Well, actually, that's a relatively early proof of concept mod.
The actual mod, called the Mod Menu, is now an essential part for modding p5.

I'd recommend going to the main page, the guides can help you install the mod menu
by Cherry Cream Soda
Sat Dec 14, 2019 7:03 pm
Forum: Mod Troubleshooting
Thread: P5 Funny Mistranslations Mod Idea
Replies: 6
Views: 2962

Re: P5 Funny Mistranslations Mod Idea

Ironically I've been working on the very same thing. It's not as easy as with TTYD See, one major problem is the fact that it's completely inconsistent how/where the story bf/msg's are placed. Another huge problem is the fact that all messages are stored like: [dlg MSG_001_0_0 [Sojiro]] [s][bup 0 10...
by Cherry Cream Soda
Wed Dec 11, 2019 5:58 pm
Forum: Persona 5 Mod Showcase
Thread: The Big Persona 5 Music Mod
Replies: 8
Views: 10322

Re: The Big Persona 5 Music Mod

I'm amazed you went through the entire process of making loop points for THIRTY-FOUR SONGS

Mad props
by Cherry Cream Soda
Wed Dec 11, 2019 5:52 pm
Forum: Mod Troubleshooting
Thread: Some P5 modding projects I need help with
Replies: 4
Views: 2907

Re: Some P5 modding projects I need help with

IIRC, the section of code the random music mod is trying to change conflicts with some read-only code in RPCS3, which is why CheatEngine is needed to change RPCS3's behavior to accept the patch.

With this restriction, the hacky method is the only RPCS3 method currently.
by Cherry Cream Soda
Mon Dec 09, 2019 12:16 pm
Forum: Mod Troubleshooting
Thread: Question about the discord
Replies: 1
Views: 1687

Re: Question about the discord

Technically you could get a invite link, but it turns out that if you make enough posts on this forum, a link for the server'll appear on the main page, so I'd say that's the best bet
by Cherry Cream Soda
Mon Nov 11, 2019 8:55 am
Forum: Mod Troubleshooting
Thread: Question about the Mod Menu mod
Replies: 14
Views: 9371

Re: Question about the Mod Menu mod

Not exactly.
The mod menu's source is open to modify, it'd be pretty easy to put in the code for that yourself.
I've got several custom functions in my mod menu, and just repeating the time slot seems easy enough, if i'm not missing the point.
by Cherry Cream Soda
Sat Nov 09, 2019 10:00 am
Forum: Mod Troubleshooting
Thread: Question about the Mod Menu mod
Replies: 14
Views: 9371

Re: Question about the Mod Menu mod

It's not currently something in the mod menu, but it's not particularly challenging to implement. However, why anyone would need that is still up to question.
by Cherry Cream Soda
Mon Nov 04, 2019 7:35 am
Forum: Mod Troubleshooting
Thread: The nintendo switch buttons for P5 that were in the April Fool's Video
Replies: 5
Views: 3936

Re: The nintendo switch buttons for P5 that were in the April Fool's Video

Sorry for the necropost, but surprisingly there might be some good developments for this question as of recent. Been working on transparent DDS support, and I do have a proof of concept proving that the battle menu can be replaced with a 2d image. If it's just the battle menu your looking to replace...


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