[Nocturne] Better sound quality

Discuss hypothetical mods that nobody has taken on yet. Modders can choose to consider these ideas for their own projects.
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Sabaca
Posts: 5
Joined: Fri Jul 03, 2020 4:03 pm
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Hi,

It's not so much a request but rather an interrogation. This afternoon I used DDS3Pack to take a look at Nocturne's soundfiles to better understand why most tracks suffer from such horrible sound quality. I knew it was mostly related to being sequenced music (the dynamic guitar solos, etc.) but I didn't expect them to sound that bad.

I was wondering if it was theoretically possible to replace music files with ones with a decent sample rate. And, if it is indeed possible, how would one go about it ?

Just out of curiosity I isolated some easily identifiable SMG files. /sound/MIDI0001.SMG is the intro to the town battle theme. I tried replacing it with other SMG files to see how the game would handle it when a battle starts. Apparently no music is played and the fight goes on with no BGM. I am not sure if it's about the sampling rate, the duration, or how it exactly works. Maybe someone who has already tackled the issue can illuminate me ?

(PS : Just discovered Amicitia and all its available tools today, impressive to say the least !)
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lssjcorey
Posts: 12
Joined: Tue Jun 16, 2020 9:00 pm
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I'm wondering whether it was due to massive compression in order to fit the DVD Disc with teh massive amount of content in the game
Sabaca
Posts: 5
Joined: Fri Jul 03, 2020 4:03 pm
Been liked: 3 posts

Looking at the massive amount of unused assets I can find I don't think that would be quite right. Also there is quite a gap in quality between the original Nocturne songs (jap release) and the US/EU maniax new songs. For example :

- the guitar riffs heard in a world map battle have a sampling rate of 8 kHz (example : /sound/MIDI000B.SMG)
- the Amala leitmotiv has a sampling rate of 20 kHz (example : /sound/MIDI0069.SMG)

There must be more to it.
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