[Catherine] Looking to get started
Posted: Thu Feb 04, 2021 1:10 am
Howdy,
I know most of you have worked with Persona games, but I'm interested in trying to mod Catherine (both Catherine Classic and Full Body). I've been reading through the FAQ and the game wiki on this site has been a handy starting point. I was looking at the AtlusScript Tools and noticed that libraries don't exist for either Catherine game for the AtlusScript compiler to turn the .bf files into .flow. So my first question: Is there a program for generating these libraries? The second question I have is: What does the outline for adding support for a game to the AtlusScript toolset look like? I was trying to follow along the commits on https://github.com/TGEnigma/Atlus-Script-Tool but I'm having a tough time understanding how it all works. Lastly, although this isn't a question, I would greatly appreciate any reference/learning material that could be useful. I have no experience in reverse engineering but I would really like to learn.
I know most of you have worked with Persona games, but I'm interested in trying to mod Catherine (both Catherine Classic and Full Body). I've been reading through the FAQ and the game wiki on this site has been a handy starting point. I was looking at the AtlusScript Tools and noticed that libraries don't exist for either Catherine game for the AtlusScript compiler to turn the .bf files into .flow. So my first question: Is there a program for generating these libraries? The second question I have is: What does the outline for adding support for a game to the AtlusScript toolset look like? I was trying to follow along the commits on https://github.com/TGEnigma/Atlus-Script-Tool but I'm having a tough time understanding how it all works. Lastly, although this isn't a question, I would greatly appreciate any reference/learning material that could be useful. I have no experience in reverse engineering but I would really like to learn.