[P5] How is scripting BUP determined?

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Bloop
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I have a file named 'b011_100_00.bin'' which is a backported kasumi bustup, I want to use it in a message menu so I did the following
"[msg TestMsg [Kasumi]]
[bup 0 11 100 0 0][f 4 10 -1 0 0]Welcome to the square GUI.[n][w][e]"
but the image does not show up and neither does the name, it registers as a thought bubble still, so I think I did something wrong with the bup. what are the numbers after [bup]? [bup x x x x x]
(I am following ShrineFox's guide on scripts and text so I can get a feel for it)
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ShrineFox
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The msg part looks fine, but the issue seems to be that you're using the MSG_MIND function in the flowscript instead of MSG. MSG_MIND always displays as a tagless/bustup-less thought bubble rather than the standard textbox. This should work:

Code: Select all

	MSG_WND_DSP(); 
	MSG( TestMsg, 0 );
	MSG_WND_CLS();
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Bloop
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Thanks for the reply, I have no clue how I did not realize that, I even sent the files to some people on discord and they said it looked fine. I ended up getting bustups to work but they stayed on my screen and it was still a thought bubble, probably because I told it to be a MIND message. I am trying this now and will update the post
EDIT: it worked
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