Help Modding PQ2
Posted: Fri Nov 20, 2020 1:15 pm
Hi all
I am a member for this site for awhile now and finding what you all do amazing, I have tried basic modding of Smt IV and its sequel as in removing the player text flashing in battle and near the press turn icons as I found for me it breaks emersion, it took awhile for me to do this but I used layered fs for testing on my 3DS and various programs found on this helpful site to mod the STEX files for this to work.
But I am trying to mod PQ2 but finding hard due to having to unpack the files and having problems opening them with various programs of file formats and have no idea how a layered fs patch would work if this was even done with the files as it seems very different layout to SMT IV.
I am wondering how hard it would be to mod PQ2 to remove the action clapper before the battle starts and the film filter in cutscenes and while traversing dungeons? and could it be usable with layered fs?
Any help would be appreciated
Kind Regards
I am a member for this site for awhile now and finding what you all do amazing, I have tried basic modding of Smt IV and its sequel as in removing the player text flashing in battle and near the press turn icons as I found for me it breaks emersion, it took awhile for me to do this but I used layered fs for testing on my 3DS and various programs found on this helpful site to mod the STEX files for this to work.
But I am trying to mod PQ2 but finding hard due to having to unpack the files and having problems opening them with various programs of file formats and have no idea how a layered fs patch would work if this was even done with the files as it seems very different layout to SMT IV.
I am wondering how hard it would be to mod PQ2 to remove the action clapper before the battle starts and the film filter in cutscenes and while traversing dungeons? and could it be usable with layered fs?
Any help would be appreciated
Kind Regards