DDS3 Model convertor - Too many weights per face

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FuxorLuck
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Help
how do i fix the "Too many weights per face" problem in DDS3 Model convertor
FuxorLuck
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I am also getting sometimes

'System.OutOfMemoryException' error
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Ultimatum
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What do you know.

I'm having this exact same error as well. I'll reply here again if I find a fix or am informed of one.
what's a mainline fan doing on a persona server anyway?[img]file:///C:/Users/lukes/OneDrive/Pictures/NocTURN.png[/img]
FuxorLuck
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Ultimatum wrote: Fri Aug 14, 2020 12:03 am What do you know.

I'm having this exact same error as well. I'll reply here again if I find a fix or am informed of one.
Thanks
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ShrineFox
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I’m not sure about the out of memory thing, but try setting the weight limit to 4 or lower for each object, if you’re using 3dsmax it should be under the advanced tab of the skin modifier. It’s 20 by default but most games only support 4
FuxorLuck
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ShrineFox wrote: Fri Aug 14, 2020 7:31 pm I’m not sure about the out of memory thing, but try setting the weight limit to 4 or lower for each object, if you’re using 3dsmax it should be under the advanced tab of the skin modifier. It’s 20 by default but most games only support 4
Thanks

4 was also too much, so I set it to 3
The memory error is probably because I tried to extract the file In dieffrent way
FuxorLuck
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ShrineFox wrote: Fri Aug 14, 2020 7:31 pm I’m not sure about the out of memory thing, but try setting the weight limit to 4 or lower for each object, if you’re using 3dsmax it should be under the advanced tab of the skin modifier. It’s 20 by default but most games only support 4
So inside lb file, there is the model I want to edit it's a pbn format
I opened the pbn file in 3ds max change the model size, repack it again to lb file and repack the iso file

and this is the result

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