It's not working for me. I've tried saving my edited textures as DDS (through paint.net), PNG and BMP under various different settings. But every time I import them back into GFD Studio, there's something wrong. The transparent parts of the image either show up solid black, solid white or they might look fine GFD Studio. Yet the textures won't load in the game. Sometimes they even make it crash.
Are there any specific Photoshop/Paint.net settings you need to save PNGs, BMPs and DDS files in in order for them to work properly when there's transparency? Or is it just not possible right now.
[P5] Can you import textures with transparency in GFD Studio?
Transparent sutff does show black on GFD
but iirc it does become transparent in game
if its still not transparent you can set the material to render in "Translucent" mode
but iirc it does become transparent in game
if its still not transparent you can set the material to render in "Translucent" mode
Random human with one braincell
and most of the thing i make wont make sense
or looks very very bad
so dont question it
and most of the thing i make wont make sense
or looks very very bad
so dont question it
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