thanks for the advice!
But when I'm trying to export the file, there's only three options : .fnt, .png and .xml :/
How can i add accent marks to a game?
That's all you'd ever need, .fnt is what the game reads, png is the glyph bitmap with the chracters and .xml is the the cut data that tells the game what characters exist where. I uses to photoshop the new character in, plus editing the XML by following the pattern and assigning a keyboard key on PersonaEditor but i havent tried if the new real time viewer in PersonaEditor lets you do this without touching the XML. I recomend adding your custom characters over erasing japanese as it makes it easier to write.
- azurassong
- Posts: 6
- Joined: Sat Apr 25, 2020 5:10 pm
- Has liked: 2 posts
So, i'm using the Persona Editor, but when i import my translation to the .bf file, it changes my special characters to japanese characters. Anyone can help?
Thats probably because you edited japonese characters and because PersonaEditors fonts are untouched. Go to its font folder and put your modded font file, and copy paste and rename to match the fontcache of the games font you edited.
- azurassong
- Posts: 6
- Joined: Sat Apr 25, 2020 5:10 pm
- Has liked: 2 posts
Ok, so i did that, and while i fixed the problem in the Editor, when i mod my game, it doesn't work, it keeps loading only. I substituted the font in init.bin with a modified one already, any tips?
Edit: Nevermid, apparently my init.bin file was corrupted! It's working right now!
Edit: Nevermid, apparently my init.bin file was corrupted! It's working right now!
Last edited by azurassong on Fri Jun 19, 2020 4:49 pm, edited 1 time in total.
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