Help with .plg files

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Zerron21
Posts: 13
Joined: Mon Aug 15, 2022 6:45 pm
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I have no idea how these files work and what decides where they are located in-game so I kept recreating the mesh to figure out what works, in each time I don't manually create it by hand it becomes invisible, and when I followed the examples and instructions by lipsum, It does work but it's mis-aligned. Changing the location of the mesh doesn't affect this, the only thing that does is recreating the whole thing or changing a small detail in the edges of the mesh which caused it to change significantly.

This is what it looks like when I got it to work, changing the mesh position doesn't affect the in-game result:
Image

And this is what happened when I changed a few edges and slightly changed the geometry:
Image
Last edited by Zerron21 on Fri Sep 02, 2022 2:05 pm, edited 1 time in total.

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Zerron21
Posts: 13
Joined: Mon Aug 15, 2022 6:45 pm
Has liked: 3 posts
Been liked: 2 posts

Alright nevermind I was being totally stupid, the instructions telling me to apply the movement and rotation to the mesh, as well as resetting the object origin to (0,0,0) were literally right there and I glossed over them, I got it to work now.
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