ADX audio plays too loudly in game.

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Zerron21
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Joined: Mon Aug 15, 2022 6:45 pm
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I've been trying to modify the title screen song with another one, and for some reason when I tried verifying the changes the audio was very loud and distorted, I tried changing many settings in Audacity and the AtomEncoder tool to no avail, I even tried lowering the audio manually to cancel it out but that didn't work either.

I downloaded the audio using yt-dlp as .webm, lowered it with the 'Amplify' effect by '1.5dB' (I found someone suggest this to fix the issue for Sonic Adventure 2), then exported the .wav file as a "signed 16-bit PCM" file, then used SonicAudioTools and Aemulus to build the mod and moved it to the /data/p5r/, but each setting change I make either changes nothing, or results in muted audio.

I've searched all over the internet for solutions and saw a youtube video of P5R but even that didn't include any info about this issue, I think I'm being stupid and missing something here.
Last edited by Zerron21 on Wed Aug 17, 2022 11:23 am, edited 1 time in total.

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Zerron21
Posts: 13
Joined: Mon Aug 15, 2022 6:45 pm
Has liked: 3 posts
Been liked: 2 posts

I found the solution! Turned out I had to encrypt the adx files before packing them back into the bgm.awb file, I added a segment in the BGM.awb wiki page for Persona 5 Royal.
I used VGAudioCli with the following command to fix my issue just for anyone looking for a quick solution:

Code: Select all

VGAudioCli.exe -c -i 00030_streaming.adx -o 00030_streaming_enc.adx --keycode 22759300
substitute the Keycode with the one specific for your game's region, you can find a list here.
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