P5R Animation backport (done)
Posted: Sun Jun 07, 2020 9:10 am
Here you will find my GFD Studio Fork that will automatically convert P5R Animations to be loadable in P5 vanilla.
https://github.com/Elvagan/GFD-Studio
It's still not in a release state so you'll need to compile it by yourself to test it. But I believe some people might be interested with it :)
It's kinda usable as you can see in "Kasumi over Haru 2.0 beta" mod viewtopic.php?f=15&t=301 (Cheers to DniweTamp as it requires a lot of time to do the work for all animations in the current state :D).
The main breakthrough is that P5 can now load these animations without crashing, but there are still works to do on controllers as they a pretty messed up: some bones flips, the characters rotate strangely, etc. But 3dsmax is able to fix that (tested on version 2021, some versions seems to not handle it though, like 2020). The full process is explained in the readme, if you still have problems i'll try to help the best I can.
I'm still working on trying to understand why I get those glitches in the controllers and trying to eliminate the 3dsmax steps so if you have insights don't hesitate to share your ideas :)
Cheers
https://github.com/Elvagan/GFD-Studio
It's still not in a release state so you'll need to compile it by yourself to test it. But I believe some people might be interested with it :)
It's kinda usable as you can see in "Kasumi over Haru 2.0 beta" mod viewtopic.php?f=15&t=301 (Cheers to DniweTamp as it requires a lot of time to do the work for all animations in the current state :D).
The main breakthrough is that P5 can now load these animations without crashing, but there are still works to do on controllers as they a pretty messed up: some bones flips, the characters rotate strangely, etc. But 3dsmax is able to fix that (tested on version 2021, some versions seems to not handle it though, like 2020). The full process is explained in the readme, if you still have problems i'll try to help the best I can.
I'm still working on trying to understand why I get those glitches in the controllers and trying to eliminate the 3dsmax steps so if you have insights don't hesitate to share your ideas :)
Cheers