P3D Models in P3P? Would this work on emulator?

Share, discover, or contribute to mods for Persona 3 Portable for the PSP.
Post Reply
User avatar
TridentOfTheAbyss
Posts: 4
Joined: Wed Dec 11, 2019 11:17 am

P3D Models in P3P? Would this work on emulator?

Post by TridentOfTheAbyss » Wed Dec 11, 2019 11:19 am

Hey, I've been getting pretty deep into Persona modding, especially Persona 3 Portable. For the past few days, I've been trying to mod the Persona 3 Dancing in Moonlight models into P3P, but to no avail. Is this even possible, and if so, where do I start? Thanks.

User avatar
ShrineFox
Site Admin
Posts: 233
Joined: Mon Oct 07, 2019 3:19 am
Has thanked: 262 times
Been thanked: 102 times

Re: P3D Models in P3P? Would this work on emulator?

Post by ShrineFox » Sun Dec 15, 2019 3:34 pm

Hate to be the bearer of bad news but it might actually be impossible to have models that high poly modded into P3P. I remember people really struggling with the memory limitations importing models from FES/P4 (which are also really low poly). You might get away with replacing one model with a well-optimized Dancing/P5 styled one, but the game will still probably crash when too much is onscreen (like enemies/bosses).

As for how, the gmotool in this zip should be able to convert FBX => MDS and MDS => GMO (or GMO => MDS if you need to troubleshoot and compare data). People usually use Noesis to rip the P3P models from GMO for editing in Blender/3DSMax: https://richwhitehouse.com/index.php?co ... ojects.php
Disclaimer: I try to respond to everything I can, but might not always have an answer to every question.
Github | Project Status

Post Reply