[PS3] P5 Costume Dialogue Mod (WIP)

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chlorophylls
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[PS3] P5 Costume Dialogue Mod (WIP)

Post by chlorophylls » Tue Aug 25, 2020 8:21 pm

You may have seen some videos of the unused costume dialogue from P5R floating around on the internet, which would have worked similarly to P3 and P4's costume dialogue. With some FlowScript tinkering, I managed to restore the costume dialogue functionality for vanilla P5.

This mod is supposed to be used with the Mod Compendium. It restores the unused costume dialogue found in P5R, which has been translated from the originally-Japanese text to English, thanks to the efforts of various fan translators and editors.

The unused script originally also had no portraits except for the neutral one; these have been edited with portraits to better fit the dialogue. Keep in mind that this is a fan translation of unused dialogue.

Note that the only dialogue that has been fully translated, edited, and coded into this mod so far is for all party members except Akechi and Futaba, due to the differing speeds at which different translators and editors work. This mod is a beta/work in progress, and will be updated for the other characters when possible.

>> GOOGLE DRIVE DOWNLOAD LINK <<

To use it, with an outfit equipped (on Joker and/or any of the party members), talk to any one of your party members at the dungeon entrance (not safe rooms) and select "How's the clothes?" (this option only pops up if Joker or the party member has a non-default costume equipped).

Party members have dialogue for what Joker is wearing, as well as dialogue for what they themselves are wearing.

This mod only works for the costumes available in vanilla at the moment. (Royal costume backporting is in progress, however, as seen by Saitsu's mod here proving that it's possible.)

VIDEOS

Rest of example videos
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SCREENSHOTS
EXAMPLE SCREENSHOTS
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Image
Image
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TRANSLATION NOTES
TRANSLATION NOTES
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Yusuke:
  • P4 DLC costume - ハイカラ = An old-fashioned/"hick"/country way of saying "fashionable", especially when someone from Tokyo uses it, hence why "groovy" was the phrasing decided on. A reference to Yu from the Persona 4 anime, who would consistently use that phrase to describe his garish pink swimming trunks.
Haru:
  • Raidou DLC costume - Raidou's favorite food is candied sweet potatoes with lots of honey (source: the Raidou manga), which is why she thinks of it when looking at Joker. Candied sweet potatoes were also a popular snack among university students in Tokyo in the Taisho era, the time period in which the Raidou games take place.
Makoto:
  • Catherine DLC costume - An exact reference to one of Katherine's lines in the beginning of Catherine.
  • P1 DLC costume - This dialogue is completely off for Makoto's character in these lines, and looking at the original Japanese text, the speech didn't match Yuka or Eriko's, so it was decided that it was most likely Yukino she's mirroring.
Ryuji:
  • P1 DLC costume - 原点 also translates as "point of origin", aka the starting point of the Persona games. Basically a meta joke that's hard to carry over in English.
CREDITS
  • Pan, for datamining the original unused costume dialogue file
  • @wafumayo, for translating Haru, Yusuke, and Makoto's dialogue
  • @ballpointdeath for translating Ann, Ryuji, and Morgana's dialogue
  • TGE, for developing the Atlus Script Compiler and Amicitia; this wouldn't even exist otherwise
RELEASES
  • 8/25/20 - Initial beta released; dialogue for Haru, Yusuke, and Makoto's vanilla costumes have been translated and edited
  • 9/6/20 - Updated with dialogue for Ann, Ryuji, and Morgana. Fixed the flowscript with hooking functions, so ultra-thin character model errors shouldn't be as much of a problem anymore.
If you run into any bugs or have feedback to provide, let me know by posting in this thread.
Last edited by chlorophylls on Sun Sep 06, 2020 9:50 pm, edited 1 time in total.

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Re: [PS3] P5 Costume Dialogue Mod (WIP)

Post by ShrineFox » Thu Aug 27, 2020 4:07 am

This is really cool! Awesome works you guys. I wonder if it would be possible to eventually get it working in safe rooms? Similarly, it'd be cool to have the option between talk to party members/auto-heal when you press the square button, kinda like in P4. I would be happy to look into either scenario
Disclaimer: I try to respond to everything I can (when time allows), but might not always have an answer to every question.
Here's a link to the site's Github repo in the event I'm unable to update it.

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Re: [PS3] P5 Costume Dialogue Mod (WIP)

Post by chlorophylls » Fri Aug 28, 2020 11:33 pm

ShrineFox wrote:
Thu Aug 27, 2020 4:07 am
This is really cool! Awesome works you guys. I wonder if it would be possible to eventually get it working in safe rooms? Similarly, it'd be cool to have the option between talk to party members/auto-heal when you press the square button, kinda like in P4. I would be happy to look into either scenario
I was actually thinking of trying to implement the functionality in safe rooms at first (since that seemed like the most logical place where those sorts of conversations between characters would show up), but vanilla P5 doesn't have the "talk to party members individually in safe rooms" function, so I decided on putting it at the dungeon entrances instead. I haven't looked into it too deeply, admittedly. You might know more about making NPCs/party members in safe rooms interact-able like how they are in P5R.

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Re: [PS3] P5 Costume Dialogue Mod (WIP)

Post by chlorophylls » Sun Sep 06, 2020 9:51 pm

Update:

Updated with dialogue for Ann, Ryuji, and Morgana. Fixed the flowscript with hooking functions, so ultra-thin character model errors shouldn't be as much of a problem anymore. If there are any, let me know. Download link in the OP has been updated; check to make sure you're on version 0.7.

Next up is Akechi and Futaba's dialogue.

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