Hi folks!
I present to you an AI upscaled texture mod of all the environment textures for Persona 5.
All textures have been upscaled using the waifu2x caffe software, increasing the dimension by 2 times in width and length. Pixel count is increased 4 times. As a side effect, many baked light sources and shadows have been upscaled as well.
Here is the link to GameBanana with the required files and installation instructions: https://gamebanana.com/mods/317893
Here are some screenshots for comparison (Before | After). This mod has better mipmaps for all textures, which reduces shimmering/aliasing. It also fixes some game bugs, such as wrong reflections.
https://ibb.co/61qxZNg | https://ibb.co/g3V38BH
https://ibb.co/0qgtxTx | https://ibb.co/qdVy990
https://ibb.co/D96dDBN | https://ibb.co/NV4pBGL
https://ibb.co/WDnmKvS | https://ibb.co/s3cLHtf
Feel free to take comparative screenshots and post them here!
Update: fixed bugged textures in Velvet room and on some trains, removed some unnecessary large files, should fix the infinite load screen issue
Update 2: fixed some additional bugs in Artist and Castle palaces
Update 3: fixed all green/pink textures related bugs, added back large files for extra sharpness
Update 4: fixed transparency related issues on some textures, sharpened a bit more all textures
Update 5: fixed random softlocks when fast travelling to Tae Takemi's clinic and to Akihabara
Update 6: fixed issues in Space palace
Update 7: fixed more issues in Space palace, in Boat palace and removed some useless files
![](https://i.imgur.com/yWMaXJu.gif)
[Multiplatform] HD2x - High Resolution Textures for P5
Excellent work!
Tried the mod when it was still WIP, glad to see you got around to finish it.
There is a subtle, but certainly noticable increase in sharpness on pretty much everything in the world, most noticable on objects that have writing or other intricate details. Does make it a bit harder to run and inital loadtimes are a bit longer, but certainly worth it imo.
However I did noticed that textures with english writing/textures that were localised seem to be unaffected, now I don't know wheter this is simply an oversight or they are low res beyond saving (I'll check the files when I have the time). They stood out quite a bit in the unmodded and definitely stand out now. Found a few other textures that didn't have any/much text on them yet were still quite low res.
Example:
Map found in the Underground Walkway in Shobuya, og version:
![Image](https://ibb.co/X51w4bc)
https://ibb.co/X51w4bc
Seemingly the same in modded ver.:
![Image](https://ibb.co/WHxtv6W)
https://ibb.co/WHxtv6W
If they are still this blurry with upscaling, I might get around to just fix them up manually; provided you'd be up for pathcing it in.
Or all of this could be just on my end, but everything else seems to work fine.
Thanks again for the mod.
Tried the mod when it was still WIP, glad to see you got around to finish it.
There is a subtle, but certainly noticable increase in sharpness on pretty much everything in the world, most noticable on objects that have writing or other intricate details. Does make it a bit harder to run and inital loadtimes are a bit longer, but certainly worth it imo.
However I did noticed that textures with english writing/textures that were localised seem to be unaffected, now I don't know wheter this is simply an oversight or they are low res beyond saving (I'll check the files when I have the time). They stood out quite a bit in the unmodded and definitely stand out now. Found a few other textures that didn't have any/much text on them yet were still quite low res.
Example:
Map found in the Underground Walkway in Shobuya, og version:
https://ibb.co/X51w4bc
Seemingly the same in modded ver.:
https://ibb.co/WHxtv6W
If they are still this blurry with upscaling, I might get around to just fix them up manually; provided you'd be up for pathcing it in.
Or all of this could be just on my end, but everything else seems to work fine.
Thanks again for the mod.
Creature with a passion for graphics and modelling.
- Zelkin
- Posts: 63
- Joined: Fri Oct 11, 2019 2:32 pm
- Location: France
- Has liked: 6 posts
- Been liked: 12 posts
Thanks for trying out the mod!
Yes, I am aware of this issue. As you said, some of the game textures are very low quality and hard to recover even with AI. I am working on a fix. On my side the textures are not as blurry however:
with the mod: https://ibb.co/g3V38BH
without : https://ibb.co/61qxZNg
Are you sure you didn't mix up something in your installation ? I'm playing with the BLUS31604 version of the game.
As for fixing manually the textures, it might become a huge undertaking: many textures are in a disastrous state in the vanilla game. Also, there are many duplicates, meaning that the same texture can be used in different files, and need to be modified everywhere as there is no way (I didn't find any) to quickly tell which one is applied where.
Feel free to send them to me if you wish, just tell me the name, original compression level (DXT1, 3 or 5) and from which file you extracted it.
Yes, I am aware of this issue. As you said, some of the game textures are very low quality and hard to recover even with AI. I am working on a fix. On my side the textures are not as blurry however:
with the mod: https://ibb.co/g3V38BH
without : https://ibb.co/61qxZNg
Are you sure you didn't mix up something in your installation ? I'm playing with the BLUS31604 version of the game.
As for fixing manually the textures, it might become a huge undertaking: many textures are in a disastrous state in the vanilla game. Also, there are many duplicates, meaning that the same texture can be used in different files, and need to be modified everywhere as there is no way (I didn't find any) to quickly tell which one is applied where.
Feel free to send them to me if you wish, just tell me the name, original compression level (DXT1, 3 or 5) and from which file you extracted it.
Best grill
Playing on the BLUS31604 version as well, running mods with mod compendium (4k xbox controller prompts, HD2x, Full 4k UI upscale; in that order) with compression, on the extra Vram RPCS3 fork. I'll try to see if changing the order or turning off compression does anything as I can't get the xbox prompts working either.Zelkin wrote: ↑Fri Jul 24, 2020 2:22 am Thanks for trying out the mod!
Yes, I am aware of this issue. As you said, some of the game textures are very low quality and hard to recover even with AI. I am working on a fix. On my side the textures are not as blurry however:
with the mod: https://ibb.co/g3V38BH
without : https://ibb.co/61qxZNg
Are you sure you didn't mix up something in your installation ? I'm playing with the BLUS31604 version of the game.
As for fixing manually the textures, it might become a huge undertaking: many textures are in a disastrous state in the vanilla game. Also, there are many duplicates, meaning that the same texture can be used in different files, and need to be modified everywhere as there is no way (I didn't find any) to quickly tell which one is applied where.
Feel free to send them to me if you wish, just tell me the name, original compression level (DXT1, 3 or 5) and from which file you extracted it.
Creature with a passion for graphics and modelling.
Naturally the archive has been extracted. While it's true that the vram fork is not needed for this mod, the 4k UI mod requires it. Tried it with xbox/hd2x/4k ui and compression off, refused to work at all. I'll look into it more, maybe the xbox mod is the one interfering.
Creature with a passion for graphics and modelling.
Got it working, seems like there was an issue on mod compendium's part.
Running two versions of the games side by side it's clear just how much the upscale helped:
https://ibb.co/Y7jVvsK
But it's also clear that there is a lot of visual information missing due to the low res that cannot be interpeted even by ai. I'll look into a couple of algorithms to see if there's one that excells at text, as it seems those suffered the most from the low res. Doubt I could redo every one of them as I seem to have an incomplete cache, but that's beside the point.
On an another note I do woner if it'd be possible/worthwhile to rip textures for text and such from P5R, but I don't know what res those are in and nor do I have access to the files.
Btw really impressed with the lack of distortions, thanks again!
Running two versions of the games side by side it's clear just how much the upscale helped:
https://ibb.co/Y7jVvsK
But it's also clear that there is a lot of visual information missing due to the low res that cannot be interpeted even by ai. I'll look into a couple of algorithms to see if there's one that excells at text, as it seems those suffered the most from the low res. Doubt I could redo every one of them as I seem to have an incomplete cache, but that's beside the point.
On an another note I do woner if it'd be possible/worthwhile to rip textures for text and such from P5R, but I don't know what res those are in and nor do I have access to the files.
Btw really impressed with the lack of distortions, thanks again!
Creature with a passion for graphics and modelling.
-
- Posts: 4
- Joined: Wed Jul 29, 2020 1:11 pm
- Has liked: 1 post
hi does this mod work with a lower pc?
Looked into the textures, image for the metor map on the wall can be found in , under . https://ibb.co/xzYCfdr
Sadly the texture file is only 128*256, and it's part of multiple sign textures, so there's little can be done to improve upon your upscaling due to how little data there is to work with.
Only possibility/next step I see is ripping textures from P5R, as those seem to be of much higher resolution, 2-3x I'd imagine. Far as I know the tools haven't been updated yet to work with the files that the PS4 version uses, but I might be wrong on that (couldn't even try as I don't have the files).
Code: Select all
tex001_001_00_01.bin
Code: Select all
f001_001_b1_sign.dds
Sadly the texture file is only 128*256, and it's part of multiple sign textures, so there's little can be done to improve upon your upscaling due to how little data there is to work with.
Only possibility/next step I see is ripping textures from P5R, as those seem to be of much higher resolution, 2-3x I'd imagine. Far as I know the tools haven't been updated yet to work with the files that the PS4 version uses, but I might be wrong on that (couldn't even try as I don't have the files).
Provided you have the Vram for it, it should, however you will see a performance impact. It's most prelevant in areas where you don't already hit the fps cap (regardless of whether it's 30 or 60), such as in city streets or large open areas in castles. Unless you're struggling to run the game at 30fps at whatever 720 or 1080p, I'd recommend that you try it out and see if the performance impact is worth it for you.
Creature with a passion for graphics and modelling.
ShrineFox 2020 - 2023
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This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.