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Kasumi over Haru

Posted: Thu Jun 04, 2020 1:38 pm
by DniweTamp
This mod has a dependency: "P5 Modding Community Patches"


A mod that fully replaces Haru with Kasumi, including GUI stuff and every single model.
Image
2.2 Footage



GameBanana page



zettonaender managed to get her bustups working with 4k mod, here's the link for the edit:
Download

Re: Kasumi over Haru

Posted: Sun Jun 07, 2020 7:31 am
by DniweTamp
BETA 2.0 Release!

Notable changes over 1.6
-Almost every costume has P5R Kasumi animations (fully ported, yes.)
-Added field animations as well
-Includes All-Out Attack

-Some costumes still aren't changed
-There are still some bugs with animations (like some of them aren't properly exported (item select) or some just break (melee attack)

Please test the mod and tell me what issues did you have.

Re: Kasumi over Haru

Posted: Wed Jun 10, 2020 1:36 pm
by DniweTamp
BETA 2.0 №2 Release!

Notable changes over previous version
-Added more field animations (PT costume idle for example)
-New All-Out Attack Finisher camera
-Basically redid all animations from scratch so now there aren't any bugs.

Cons:
-Some costumes still aren't changed

Re: Kasumi over Haru

Posted: Wed Jun 10, 2020 2:03 pm
by NokoMii
Hello there, I have a problem with the Beta N°2 version:

So I've downloaded the mod on Harry-Type-C's Discord server, installed and activated it on the Mod Compendium. It worked just fine. Then I saw there was an updated version (this one) with the AoA finish and the animations. However when decompressing the files into my mods folder, when I open the Mod Compendium, the mod doesn't show up at all. I only get this code error:

Code: Select all

[ModDatabase] E: Unhandled exception thrown while loading mod directory 'Persona5\Yoshizawa over Haru':
'=' est un jeton inattendu. Le jeton attendu est ';'. Ligne 10, position 56.
   à System.Xml.XmlTextReaderImpl.Throw(Exception e)
   à System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   à System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken(String expectedToken1, String expectedToken2)
   à System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken(Int32 pos, String expectedToken1, String expectedToken2)
   à System.Xml.XmlTextReaderImpl.HandleEntityReference(Boolean isInAttributeValue, EntityExpandType expandType, Int32& charRefEndPos)
   à System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars)
   à System.Xml.XmlTextReaderImpl.FinishPartialValue()
   à System.Xml.XmlTextReaderImpl.get_Value()
   à System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r)
   à System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
   à System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
   à System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
   à ModCompendiumLibrary.ModSystem.Loaders.XmlModLoader.LoadModXml(String xmlPath, ModBuilder modBuilder)
   à ModCompendiumLibrary.ModSystem.Loaders.XmlModLoader.Load(String baseDirectoryPath)
   à ModCompendiumLibrary.ModSystem.ModDatabase.TryLoadModDirectory(XmlModLoader modLoader, String directory)
Hope this could be fixed quickly or maybe I did something wrong with the installation ? Anyway I must say, this mod is awesome! :D

EDIT: Nevermind, the mod was fixed with a new mod.xml file.

Re: Kasumi over Haru

Posted: Wed Jun 10, 2020 2:21 pm
by DniweTamp
Fixed it

Re: Kasumi over Haru

Posted: Sun Jun 14, 2020 6:39 pm
by DniweTamp
2.0 is out!
It has:
-Every costume with her animations from P5R
-New GUI Stuff (results screen aka lvl up)
-Everything from the changelogs above

Re: Kasumi over Haru

Posted: Mon Jun 15, 2020 6:00 am
by DniweTamp
2.1 is out!
-Adds her overworld field animations from Royal
-Now she has her P5R gun, replacing any other gun in the game

Re: Kasumi over Haru

Posted: Mon Jun 15, 2020 6:02 am
by Zelkin
Nice mode ! Well done
Now Haru will have even less screen time haha

Re: Kasumi over Haru

Posted: Mon Jun 15, 2020 8:10 am
by ShrineFox
Love this mod, it keeps getting better and better

Re: Kasumi over Haru

Posted: Mon Jun 15, 2020 9:21 am
by DniweTamp
Thank you! Glad to hear that