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Re: Full 4k UI upscale

Posted: Sat Apr 04, 2020 8:36 pm
by Hideki
I was able to successfully combine this 4k UI mod with the Kaleidoscope Removal mod by Alan3D and here's how I did it for those who want to do it also:

DISCLAIMER: This is assuming that you already have the 4k UI mod working with the VRAM build of RPCS3.

1. Download the Kaleidoscope Removal Mod and the ModCompendium app.
2. Download CriPakTools and use it to extract the 4k UI mod.cpk file in the OP of this thread.
3. Copy all of the folders that get extracted into the '.\Kaleidoscope Removal\Data' folder.
4. Open the ModCompendium app, check the Kaleidoscope Removal box and click Build
5. Paste the newly built mod.cpk into Persona 5's USRDIR.

The resulting mod.cpk will have both this 4k UI mod as well as the Kaleidoscope Removal mod. I'm sure that this will work with just about any other mod as long as the files in the data folder don't conflict.

Re: Full 4k UI upscale

Posted: Mon Apr 13, 2020 2:02 pm
by rupan88
Hi, I've got a problem. Have you tested the mod with a Japanese version of the game? When I used the same method as for the US/EU version I get a VM: Access violation reading location ... (unmapped memory) error before the game loads. If I just swamp mod.cpk for patch3ps3.cpk as recommended for Japanese version when modding it starts but the texy is in English and everything is too big and cut off. Does the mod support Japanese text in the first place?

Re: Full 4k UI upscale

Posted: Mon Apr 13, 2020 2:51 pm
by irockdude554
I'm not sure if its a problem on my end, or maybe something with the emulator but, no matter if I disable the 60fps patch or not the game still runs at 60fps and, it's advised not to use rpcs3's built-in framerate limiter as it has an impact on performance, and using a program like RTSS messes up some of the animations, Is their anyway you can fix this?

Re: Full 4k UI upscale

Posted: Sat Apr 18, 2020 11:51 pm
by Sullie
Working great for me. Would it be possible to improve the other textures in the game, such as backgrounds on buildings/interiors? The characters and UI seem to look high res, but not the other textures.

Re: Full 4k UI upscale

Posted: Wed Apr 22, 2020 6:39 am
by YoloSwaggedBased
Thanks heaps for the mod @rexis. It looks and runs amazingly.

One bug I've noticed is a 720p shaped rectangle that appears when you use the menu, it's more noticeable at full screen. Just raising it in case it's an easy fix. Absolutely love the work!


Re: Full 4k UI upscale

Posted: Wed Apr 22, 2020 8:19 am
by YoloSwaggedBased
irockdude554 wrote: Mon Apr 13, 2020 2:51 pm I'm not sure if its a problem on my end, or maybe something with the emulator but, no matter if I disable the 60fps patch or not the game still runs at 60fps and, it's advised not to use rpcs3's built-in framerate limiter as it has an impact on performance, and using a program like RTSS messes up some of the animations, Is their anyway you can fix this?
You have to comment out the 60fps line from patch.yml and set the framelimit in rpcs3 to 30. The auto framelimit will set persona 5 to 60fps in this fork of rpcs3. Set it manually and it's fixed. The author already gave this advice earlier in the thread.

Re: Full 4k UI upscale

Posted: Sun May 03, 2020 10:58 pm
by Sullie
I keep seeing more and more cool mods being released, but the problem is I am only keen if they are compatible with this one. Is there an ETA for the mod compendium version? Thanks so much for working on this!

Re: Full 4k UI upscale

Posted: Sat May 09, 2020 7:28 am
by shan109
Hi. Will this be compatible with the latest version of RPCS3?

Re: Full 4k UI upscale

Posted: Sat May 16, 2020 10:30 am
by zaks0058
So i have a 1080p monitor. With this mod should i upscale the game to 4k or will I just be better off staying at 1080p

Re: Full 4k UI upscale

Posted: Sat May 16, 2020 2:33 pm
by ShrineFox
It'll probably only have much of a noticeable difference on a 4k display, so you might be better off staying at 1080p for the sake of performance since it should look just as good in theory as 4k that's been scaled back down