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Re: Controllable Character PNACH: Convert to in-game mod?

Posted: Sun Jul 26, 2020 12:48 am
by TiredTeddybear
Warrior250 wrote:
Tue May 19, 2020 11:18 pm
I managed to find a temporary way to fix that particular issue, though it will enable the Change Persona icon on ALL members. Most of the time I ignore it, and it's a minor trade-off compared to not having regeneration effects working.

Just paste this over to their particular lines in the pnach.
/patch=1,EE,0028AC5C,word,9683001A // disable persona menu for non-mc
// Disabling even one of the codes from between "0028AC5C" to "0028AC74" disables Persona Change on ALL members, even the MC.





/patch=1,EE,0028AC70,word,081A6AF8 // HUD: Affects the Command Circle in Battle when enabled, see "0069ABE4" and "0069ABE8".

/patch=1,EE,0028AC74,word,00000000 // Disables Item effect when enabled: Spring of Life, Regenerate, Invigorate. Homunculus works either way, contrary to forum reports that they don't.
// Disables Change Persona on ALL members, even MC, every code above needs this enabled, but then Item effects won't work.


/patch=1,EE,0069ABE4,word,8C420148 // HUD: When "0028AC70" is enabled and "0028AC74" is disabled, DISABLE this to display Command Circle on.

/patch=1,EE,0069ABE8,word,14540004 // HUD: When "0028AC70" is enabled, ENABLE this display Command Circle on.






Alternatively, you can just delete the entire lines from "patch=1,EE,0028AC5C,word,9683001A" to "patch=1,EE,0069AC00,word,00000000". I prefer keeping them however

I personally haven't contacted TGE yet to discuss the issue in the detail, and those notes preceded by // are just left by me for aid in finding them later.
This looks excellent! Any chance of getting it converted to an actual patch? I have this modded P3FES on my PS3.

Re: Controllable Character PNACH: Convert to in-game mod?

Posted: Wed Jul 29, 2020 2:37 am
by Warrior250
I'm afraid that's beyond my abilities, perhaps you should try contacting TGE himself and see if something can be done about that.

Good luck!

Re: Controllable Character PNACH: Convert to in-game mod?

Posted: Sun Oct 18, 2020 4:05 am
by TiredTeddybear
I never heard back from TGE, but I figured out how to do it myself with the program PS2 Patch Engine. This is Warrior250's PNACH codes patched directly to P3 FES. I'll also place it to the opening post. ... l7UBbILr_w

- xdelta format
- No widescreen patch applied
- Apply only to an NTSC-U (North American) P3 FES image in ISO format
- Checksum hashes of the source ISO (the one that will be receiving the patch):
CRC32 - 9E15FB39
SHA1 - 0C596450C0FD021BDE3120748BA448A25FFE5FA7
MD5 - 4B16317A11F3089090748B7ECA2ACBAF

Check the opening post for the full PNACH codes, as well as a PNACH file itself.

Re: P3FES Controllable Character Mod v2 - xdelta + PNACH

Posted: Tue Nov 03, 2020 2:25 pm
by Shido Itsuka
I dont know if this helps but I managed to have the rebirth mod and controllable party mod without having to edit any iso files. I took the code from the controllable party member .pnach file and put it at the end of the HostFS .pnach file. I guess it's kinda like combining the two together. It works with any .pnach file that I tried. Honestly I'm just glad I didn't have to sacrifice either. Glad I can use the mod compendium mods with .pnach mods without messing up my iso files. Anyways hoped this helped some of you.

Re: P3FES Controllable Character Mod v2 - xdelta + PNACH

Posted: Wed Nov 18, 2020 2:22 pm
by TiredTeddybear
i mean it doesn't really help me in particular. i started off on making the xdelta because i play my ps2 games on my softmodded ps3, generally. i'm glad you prefer pnach cheats and it works for you but that's only a solution for people using pcsx2.

Re: P3FES Controllable Character Mod v2 - xdelta + PNACH

Posted: Sat Nov 21, 2020 4:36 pm
by Phoenix
Pnaches work on original hardware. Idk about PS3 but you can run pnach files with retail discs through PS2rd on homebrewed PS2s (source: I beat Nocturne with a Widescreen pnach on my PS2 Fat)