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Re: Controllable Character PNACH: Convert to in-game mod?

Posted: Sun Jul 26, 2020 12:48 am
by TiredTeddybear
Warrior250 wrote: Tue May 19, 2020 11:18 pm I managed to find a temporary way to fix that particular issue, though it will enable the Change Persona icon on ALL members. Most of the time I ignore it, and it's a minor trade-off compared to not having regeneration effects working.

Just paste this over to their particular lines in the pnach.
/patch=1,EE,0028AC5C,word,9683001A // disable persona menu for non-mc
// Disabling even one of the codes from between "0028AC5C" to "0028AC74" disables Persona Change on ALL members, even the MC.

/patch=1,EE,0028AC60,word,3063FFBF

/patch=1,EE,0028AC64,word,A683001A

/patch=1,EE,0028AC68,word,96830018

/patch=1,EE,0028AC6C,word,00000000

/patch=1,EE,0028AC70,word,081A6AF8 // HUD: Affects the Command Circle in Battle when enabled, see "0069ABE4" and "0069ABE8".

/patch=1,EE,0028AC74,word,00000000 // Disables Item effect when enabled: Spring of Life, Regenerate, Invigorate. Homunculus works either way, contrary to forum reports that they don't.
// Disables Change Persona on ALL members, even MC, every code above needs this enabled, but then Item effects won't work.

patch=1,EE,0069ABE0,word,8F82B6FC

/patch=1,EE,0069ABE4,word,8C420148 // HUD: When "0028AC70" is enabled and "0028AC74" is disabled, DISABLE this to display Command Circle on.

/patch=1,EE,0069ABE8,word,14540004 // HUD: When "0028AC70" is enabled, ENABLE this display Command Circle on.

patch=1,EE,0069ABEC,word,00000000

patch=1,EE,0069ABF0,word,34630400

patch=1,EE,0069ABF4,word,A6830018

patch=1,EE,0069ABF8,word,34630400

patch=1,EE,0069ABFC,word,080A2B1D

patch=1,EE,0069AC00,word,00000000
Alternatively, you can just delete the entire lines from "patch=1,EE,0028AC5C,word,9683001A" to "patch=1,EE,0069AC00,word,00000000". I prefer keeping them however

I personally haven't contacted TGE yet to discuss the issue in the detail, and those notes preceded by // are just left by me for aid in finding them later.
This looks excellent! Any chance of getting it converted to an actual patch? I have this modded P3FES on my PS3.

Re: Controllable Character PNACH: Convert to in-game mod?

Posted: Wed Jul 29, 2020 2:37 am
by Warrior250
I'm afraid that's beyond my abilities, perhaps you should try contacting TGE himself and see if something can be done about that.

Good luck!

Re: Controllable Character PNACH: Convert to in-game mod?

Posted: Sun Oct 18, 2020 4:05 am
by TiredTeddybear
I never heard back from TGE, but I figured out how to do it myself with the program PS2 Patch Engine. This is Warrior250's PNACH codes patched directly to P3 FES. I'll also place it to the opening post.

https://mega.nz/file/Cfx20aRY#2GShlEW1s ... l7UBbILr_w

- xdelta format
- No widescreen patch applied
- Apply only to an NTSC-U (North American) P3 FES image in ISO format
- Checksum hashes of the source ISO (the one that will be receiving the patch):
CRC32 - 9E15FB39
SHA1 - 0C596450C0FD021BDE3120748BA448A25FFE5FA7
MD5 - 4B16317A11F3089090748B7ECA2ACBAF

Check the opening post for the full PNACH codes, as well as a PNACH file itself.

Re: P3FES Controllable Character Mod v2 - xdelta + PNACH

Posted: Tue Nov 03, 2020 2:25 pm
by Shido Itsuka
I dont know if this helps but I managed to have the rebirth mod and controllable party mod without having to edit any iso files. I took the code from the controllable party member .pnach file and put it at the end of the HostFS .pnach file. I guess it's kinda like combining the two together. It works with any .pnach file that I tried. Honestly I'm just glad I didn't have to sacrifice either. Glad I can use the mod compendium mods with .pnach mods without messing up my iso files. Anyways hoped this helped some of you.

Re: P3FES Controllable Character Mod v2 - xdelta + PNACH

Posted: Wed Nov 18, 2020 2:22 pm
by TiredTeddybear
i mean it doesn't really help me in particular. i started off on making the xdelta because i play my ps2 games on my softmodded ps3, generally. i'm glad you prefer pnach cheats and it works for you but that's only a solution for people using pcsx2.

Re: P3FES Controllable Character Mod v2 - xdelta + PNACH

Posted: Sat Nov 21, 2020 4:36 pm
by Phoenix
Pnaches work on original hardware. Idk about PS3 but you can run pnach files with retail discs through PS2rd on homebrewed PS2s (source: I beat Nocturne with a Widescreen pnach on my PS2 Fat)

Re: P3FES Controllable Character Mod v2 - xdelta + PNACH

Posted: Sat Feb 20, 2021 12:22 am
by kiryukazuma
Hi All,

New user to forum, wanted to firstly say thanks to all involved for their hard work on this mod.

I'm currently on my first ever playthrough of P3FES (no spoilers please) on a modded PS2 using this controllable party member mod (the Warrior250 corrected one).

I'm about 40 hours in so far and everything has been working great, but think I came across a bug last night. Was in a standard battle in Tartarus when Koromaru got inflicted with fear. I didn't bother curing him and after a few rounds he withdrew from battle. The problem is after it came up on screen saying Koromaru withdrew from battle, it made the whole party escape. Immediately after Koromaru withdrew, the battle summary screen came up with 0 exp (due to escape).

Is this normal or a bug? I'm assuming normally only Koromaru should have withdrawn from battle and the remainder of party would carry on? I'm a bit concerned that if it is a bug it could cause something else to screw up and I don't really want to lose 40 hours of gameplay :/

Has anyone else ever come across this escape issue when using the mod?

I know there is a line in PNACH about "escape fix". Not sure if that is for this exact issue or something else?

Just in case it matters, this is my setup:

-Phat PS2 Modchipped (not using hombrew loaders or freemcboot)
-Used PS2 patch engine to apply PNACH file to .ISO file (USA NTSC version). ISO file matches CRC/Hash in original post.
-Booting directly from DVD on modded PS2

Appreciate any feedback.

Thanks