P3FES Controllable Character Mod v2 - xdelta + PNACH

Share, discover, or contribute to mods for Persona 3 FES on the PS2.
TiredTeddybear
Posts: 4
Joined: Thu Nov 07, 2019 9:45 pm
Has thanked: 2 times
Been thanked: 3 times

Re: Controllable Character PNACH: Convert to in-game mod?

Post by TiredTeddybear » Sun Jul 26, 2020 12:48 am

Warrior250 wrote:
Tue May 19, 2020 11:18 pm
I managed to find a temporary way to fix that particular issue, though it will enable the Change Persona icon on ALL members. Most of the time I ignore it, and it's a minor trade-off compared to not having regeneration effects working.

Just paste this over to their particular lines in the pnach.
/patch=1,EE,0028AC5C,word,9683001A // disable persona menu for non-mc
// Disabling even one of the codes from between "0028AC5C" to "0028AC74" disables Persona Change on ALL members, even the MC.

/patch=1,EE,0028AC60,word,3063FFBF

/patch=1,EE,0028AC64,word,A683001A

/patch=1,EE,0028AC68,word,96830018

/patch=1,EE,0028AC6C,word,00000000

/patch=1,EE,0028AC70,word,081A6AF8 // HUD: Affects the Command Circle in Battle when enabled, see "0069ABE4" and "0069ABE8".

/patch=1,EE,0028AC74,word,00000000 // Disables Item effect when enabled: Spring of Life, Regenerate, Invigorate. Homunculus works either way, contrary to forum reports that they don't.
// Disables Change Persona on ALL members, even MC, every code above needs this enabled, but then Item effects won't work.

patch=1,EE,0069ABE0,word,8F82B6FC

/patch=1,EE,0069ABE4,word,8C420148 // HUD: When "0028AC70" is enabled and "0028AC74" is disabled, DISABLE this to display Command Circle on.

/patch=1,EE,0069ABE8,word,14540004 // HUD: When "0028AC70" is enabled, ENABLE this display Command Circle on.

patch=1,EE,0069ABEC,word,00000000

patch=1,EE,0069ABF0,word,34630400

patch=1,EE,0069ABF4,word,A6830018

patch=1,EE,0069ABF8,word,34630400

patch=1,EE,0069ABFC,word,080A2B1D

patch=1,EE,0069AC00,word,00000000
Alternatively, you can just delete the entire lines from "patch=1,EE,0028AC5C,word,9683001A" to "patch=1,EE,0069AC00,word,00000000". I prefer keeping them however

I personally haven't contacted TGE yet to discuss the issue in the detail, and those notes preceded by // are just left by me for aid in finding them later.
This looks excellent! Any chance of getting it converted to an actual patch? I have this modded P3FES on my PS3.

User avatar
Warrior250
Posts: 2
Joined: Sat May 09, 2020 7:23 am
Been thanked: 3 times

Re: Controllable Character PNACH: Convert to in-game mod?

Post by Warrior250 » Wed Jul 29, 2020 2:37 am

I'm afraid that's beyond my abilities, perhaps you should try contacting TGE himself and see if something can be done about that.

Good luck!

TiredTeddybear
Posts: 4
Joined: Thu Nov 07, 2019 9:45 pm
Has thanked: 2 times
Been thanked: 3 times

Re: Controllable Character PNACH: Convert to in-game mod?

Post by TiredTeddybear » Sun Oct 18, 2020 4:05 am

I never heard back from TGE, but I figured out how to do it myself with the program PS2 Patch Engine. This is Warrior250's PNACH codes patched directly to P3 FES. I'll also place it to the opening post.

https://mega.nz/file/Cfx20aRY#2GShlEW1s ... l7UBbILr_w

- xdelta format
- No widescreen patch applied
- Apply only to an NTSC-U (North American) P3 FES image in ISO format
- Checksum hashes of the source ISO (the one that will be receiving the patch):
CRC32 - 9E15FB39
SHA1 - 0C596450C0FD021BDE3120748BA448A25FFE5FA7
MD5 - 4B16317A11F3089090748B7ECA2ACBAF

Check the opening post for the full PNACH codes, as well as a PNACH file itself.

Post Reply