Search found 285 matches

by ShrineFox
Wed Jan 15, 2020 11:11 am
Forum: Mod Troubleshooting
Thread: Best Place to Report Maxscript Issues?
Replies: 2
Views: 2106

Re: Best Place to Report Maxscript Issues?

The best way to get in touch with him is probably through Discord @ TGE#1959 I'm not sure how much he still intends to maintain the maxscript as it's very difficult to develop for and debug thanks to Autodesk's janky environment. Stuff like unrigged vertices or offset meshes have to be manually corr...
by ShrineFox
Wed Jan 15, 2020 11:08 am
Forum: Mod Troubleshooting
Thread: P3 FES mods
Replies: 1
Views: 1674

Re: P3 FES mods

Yep! Here's an older guide, but everything in it still applies: https://amicitia.github.io/guides/p3-p4/mod-compendium
by ShrineFox
Mon Jan 13, 2020 5:54 pm
Forum: Mod Troubleshooting
Thread: Question about the Mod Menu mod
Replies: 14
Views: 9368

Re: Question about the Mod Menu mod

Hello! Any update on this? I don't mean to try and rush you or anything, but you did say that it sounds simple to do. https://github.com/ShrineFox/Persona-5-Mod-Menu/releases/tag/1.6 Here's a new version that has an option added to the calendar menu for looping the current time of day. You still ha...
by ShrineFox
Mon Jan 13, 2020 3:29 pm
Forum: Mod Troubleshooting
Thread: How to hide/disable P5's date/borders.
Replies: 2
Views: 1922

Re: How to hide/disable P5's date/borders.

There's an executable patch that hides HUD elements such as the date, name of the map, minimap, button prompts etc. called p5_NoHudLite which might be what you're looking for. Although more difficult, it might also be possible to dummy out the graphics (likely a few SPR/PLG files) similar to the kal...
by ShrineFox
Tue Dec 17, 2019 7:53 pm
Forum: Mod Troubleshooting
Thread: How to edit saves in P5?
Replies: 1
Views: 2147

Re: How to edit saves in P5?

Sorry for the inconvenience! This thread is really old but should still sum up the process: https://www.tapatalk.com/groups/amicitia/bruteforce-save-data-t1123.html In the case of the Akechi video, the only difference would be hex editing the save data once decrypted and then encrypting it again ins...
by ShrineFox
Sun Dec 15, 2019 3:34 pm
Forum: Persona 3 Portable Mod Showcase
Thread: P3D Models in P3P? Would this work on emulator?
Replies: 3
Views: 5396

Re: P3D Models in P3P? Would this work on emulator?

Hate to be the bearer of bad news but it might actually be impossible to have models that high poly modded into P3P. I remember people really struggling with the memory limitations importing models from FES/P4 (which are also really low poly). You might get away with replacing one model with a well-...
by ShrineFox
Mon Dec 02, 2019 12:26 am
Forum: Tools
Thread: P5 Table Editor
Replies: 5
Views: 11582

Re: P5 Table Editor

This kind of thing is greatly appreciated, it looks like some people are already digging into these files to see what they can do by changing them thanks to your contribution.
by ShrineFox
Mon Nov 25, 2019 12:56 am
Forum: Mod Troubleshooting
Thread: P3P and P4G Modding Help
Replies: 6
Views: 3296

Re: P3P and P4G Modding Help

This is a shot in the dark but I might at least have another idea what's going on with P3P. The files in your mod folder should be inside an extra "data" folder? Something like: M:\Persona\Mod Compendium\Mods\Persona3Portable\P3P Reincarnation\Data\data\sound\... The new files might be get...
by ShrineFox
Sat Nov 23, 2019 5:51 pm
Forum: Mod Troubleshooting
Thread: P3P and P4G Modding Help
Replies: 6
Views: 3296

Re: P3P and P4G Modding Help

The only time I've ever had this happen was if I didn't enable compression for P4G/P3P's cpks when rebuilding them. Do you have that box checked in the mod compendium settings? If not, I'm unsure what else could be causing it to hang.
by ShrineFox
Wed Nov 13, 2019 3:43 am
Forum: Mod Troubleshooting
Thread: Question about the Mod Menu mod
Replies: 14
Views: 9368

Re: Question about the Mod Menu mod

I'd be happy to add this functionality next time I get around to updating it, sounds simple enough. I'm just worried about potential infinite loops that you can't break out of (due to story events being triggered or something), but maybe I can just add a prompt asking if you still want to keep repea...

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