Search found 285 matches
- Wed Jan 15, 2020 11:11 am
- Forum: Mod Troubleshooting
- Thread: Best Place to Report Maxscript Issues?
- Replies: 2
- Views: 2106
Re: Best Place to Report Maxscript Issues?
The best way to get in touch with him is probably through Discord @ TGE#1959 I'm not sure how much he still intends to maintain the maxscript as it's very difficult to develop for and debug thanks to Autodesk's janky environment. Stuff like unrigged vertices or offset meshes have to be manually corr...
- Wed Jan 15, 2020 11:08 am
- Forum: Mod Troubleshooting
- Thread: P3 FES mods
- Replies: 1
- Views: 1674
Re: P3 FES mods
Yep! Here's an older guide, but everything in it still applies: https://amicitia.github.io/guides/p3-p4/mod-compendium
- Mon Jan 13, 2020 5:54 pm
- Forum: Mod Troubleshooting
- Thread: Question about the Mod Menu mod
- Replies: 14
- Views: 9368
Re: Question about the Mod Menu mod
Hello! Any update on this? I don't mean to try and rush you or anything, but you did say that it sounds simple to do. https://github.com/ShrineFox/Persona-5-Mod-Menu/releases/tag/1.6 Here's a new version that has an option added to the calendar menu for looping the current time of day. You still ha...
- Mon Jan 13, 2020 3:29 pm
- Forum: Mod Troubleshooting
- Thread: How to hide/disable P5's date/borders.
- Replies: 2
- Views: 1922
Re: How to hide/disable P5's date/borders.
There's an executable patch that hides HUD elements such as the date, name of the map, minimap, button prompts etc. called p5_NoHudLite which might be what you're looking for. Although more difficult, it might also be possible to dummy out the graphics (likely a few SPR/PLG files) similar to the kal...
- Tue Dec 17, 2019 7:53 pm
- Forum: Mod Troubleshooting
- Thread: How to edit saves in P5?
- Replies: 1
- Views: 2147
Re: How to edit saves in P5?
Sorry for the inconvenience! This thread is really old but should still sum up the process: https://www.tapatalk.com/groups/amicitia/bruteforce-save-data-t1123.html In the case of the Akechi video, the only difference would be hex editing the save data once decrypted and then encrypting it again ins...
- Sun Dec 15, 2019 3:34 pm
- Forum: Persona 3 Portable Mod Showcase
- Thread: P3D Models in P3P? Would this work on emulator?
- Replies: 3
- Views: 5396
Re: P3D Models in P3P? Would this work on emulator?
Hate to be the bearer of bad news but it might actually be impossible to have models that high poly modded into P3P. I remember people really struggling with the memory limitations importing models from FES/P4 (which are also really low poly). You might get away with replacing one model with a well-...
- Mon Dec 02, 2019 12:26 am
- Forum: Tools
- Thread: P5 Table Editor
- Replies: 5
- Views: 11582
Re: P5 Table Editor
This kind of thing is greatly appreciated, it looks like some people are already digging into these files to see what they can do by changing them thanks to your contribution.
- Mon Nov 25, 2019 12:56 am
- Forum: Mod Troubleshooting
- Thread: P3P and P4G Modding Help
- Replies: 6
- Views: 3296
Re: P3P and P4G Modding Help
This is a shot in the dark but I might at least have another idea what's going on with P3P. The files in your mod folder should be inside an extra "data" folder? Something like: M:\Persona\Mod Compendium\Mods\Persona3Portable\P3P Reincarnation\Data\data\sound\... The new files might be get...
- Sat Nov 23, 2019 5:51 pm
- Forum: Mod Troubleshooting
- Thread: P3P and P4G Modding Help
- Replies: 6
- Views: 3296
Re: P3P and P4G Modding Help
The only time I've ever had this happen was if I didn't enable compression for P4G/P3P's cpks when rebuilding them. Do you have that box checked in the mod compendium settings? If not, I'm unsure what else could be causing it to hang.
- Wed Nov 13, 2019 3:43 am
- Forum: Mod Troubleshooting
- Thread: Question about the Mod Menu mod
- Replies: 14
- Views: 9368
Re: Question about the Mod Menu mod
I'd be happy to add this functionality next time I get around to updating it, sounds simple enough. I'm just worried about potential infinite loops that you can't break out of (due to story events being triggered or something), but maybe I can just add a prompt asking if you still want to keep repea...
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This site is NOT affiliated, associated, authorized, endorsed by, or in any way officially connected with Atlus Co., Ltd, Atlus U.S.A., Inc. or Sega Games Co., Ltd, or any of its subsidiaries or its affiliates.