Search found 11 matches

by Tayruu
Tue Mar 01, 2022 2:19 am
Forum: Mod Troubleshooting
Thread: Location of dialogue message box BG
Replies: 2
Views: 1918

Re: Location of dialogue message box BG

Damn, that was beginning to become my suspicion. I couldn't even find it in the PS2 assets to use as reference for its location. (Since the file structure appears to be 99% the same.) Sadly, patching the code directly might be a bit beyond my knowledge at this stage.
by Tayruu
Mon Feb 28, 2022 11:52 pm
Forum: Mod Troubleshooting
Thread: Location of dialogue message box BG
Replies: 2
Views: 1918

Location of dialogue message box BG

Alright, this might seem like a minor thing, but I'd like to try modifying the message box in P4G to be the plainer/darker style that was in OG PS2 P4. But I can't for the life of me find the textures, even with this as a guide . It's possible they're not TMX files in any of the PAC packages, but th...
by Tayruu
Sat Oct 23, 2021 11:00 pm
Forum: Mod Troubleshooting
Thread: PQ2 Talk Animation Fix but without the Canon Names patch
Replies: 1
Views: 1601

PQ2 Talk Animation Fix but without the Canon Names patch

So to use the fix for the talk animation bug (or any mod.cpk... mod) you need an exheader.bin and code.bin file. When I previously modded the game (on 3DS) I found I had to use the PQ2 Canon Names patch and simply override the names in the provided code.bin with the names I was already using. But I'...
by Tayruu
Sun May 09, 2021 2:44 am
Forum: Persona 3 FES Mod Showcase
Thread: [RELEASE] New Moon Balance Patch
Replies: 11
Views: 7058

Re: [RELEASE] New Moon Balance Patch

I think the increasing of Strega's HP is a really good idea. The bosses are strangely underwhelming given the amount of power most players have by that point in the game, such it has felt to me like they were balanced around those that did much less grinding. (Though I hate to think what Nyx would'v...
by Tayruu
Sat Apr 10, 2021 10:14 pm
Forum: Mod Ideas
Thread: "fixing" Nocturne's compressed music?
Replies: 2
Views: 4756

Re: "fixing" Nocturne's compressed music?

I think this could also be a problem with the tracks that aren't strictly streamed. IIRC some of Nocturne's music is all separate samples meshed together to form the full song. (I'm not completely sure though, but it would explain things like the battle tracks having cycled sections.)
by Tayruu
Sat Apr 10, 2021 10:04 pm
Forum: Mod Troubleshooting
Thread: [Non Persona/Atlus] Modding via HostFS with a hidden filesystem
Replies: 2
Views: 2517

Re: [Non Persona/Atlus] Modding via HostFS with a hidden filesystem

Yeah, the main thing is that none of the ISO internals (that 7zip can see, or if I put the disc into a DVD drive) match the size of the disc. Both discs are the same in this regards. As far as I can find out the game uses a custom table of contents , but how to make use of this information is beyond...
by Tayruu
Sat Apr 10, 2021 3:08 am
Forum: Mod Troubleshooting
Thread: [Non Persona/Atlus] Modding via HostFS with a hidden filesystem
Replies: 2
Views: 2517

[Non Persona/Atlus] Modding via HostFS with a hidden filesystem

I'm not sure if this is a possible thing to ask since it's not about games covered here, but I thought I'd give it a shot. So the "modding using HostFS" seems really useful for being able to soft-mod games by simply sticking the files in the same directory. Unfortunately the ISO I want to ...
by Tayruu
Mon Mar 08, 2021 1:23 am
Forum: Guides
Thread: Duplicate Music Tracks
Replies: 1
Views: 3349

Duplicate Music Tracks

I've been doing a bit of music replacement in my modding as I've been (re)playing through P3FES, and I've noticed sometimes some duplicate tracks in the assets don't ever appear to be used. This might be useful information for those making music mods such they don't need to make extra copies of thin...
by Tayruu
Sun Feb 14, 2021 7:56 pm
Forum: Mod Troubleshooting
Thread: [Aemulus/Persona 3 FES] Merging package files with ".." directories internally
Replies: 2
Views: 1272

Re: [Aemulus/Persona 3 FES] Merging package files with ".." directories internally

Thanks a lot for that update, it now works nicely with "../" files.
by Tayruu
Sat Feb 13, 2021 5:13 pm
Forum: Mod Ideas
Thread: Persona-type Shadows (just like P5)
Replies: 6
Views: 6539

Re: P3/P4 Persona-type Shadows (just like P5)

What else would they need as enemies, hurt animation? I guess that is a predicament considering there’s no custom animations yet for P3/4 and there’s nowhere else to take take them from What about SMT3? You'd be able to cover for *some* of the shadows/demons at least, since I think they already reu...

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