Search found 17 matches

by Elvagan
Mon Jun 08, 2020 2:20 pm
Forum: Persona 5 Royal Mod Showcase
Thread: P5R Animation backport (done)
Replies: 13
Views: 9339

Re: P5R Animation backport (first steps)

Aaaand I'm done. Everything should work now, no need to use 3dsmax anymore and bone glitches shouldn't be here anymore. Actually most of the problems were caused by me not double-checking what I was coding :D The main thing was really just converting P/R/S/PR/RS/PS controllers to PRS controller and ...
by Elvagan
Sun Jun 07, 2020 6:09 pm
Forum: Persona 5 Royal Mod Showcase
Thread: P5R Animation backport (done)
Replies: 13
Views: 9339

Re: P5R Animation backport (first steps)

Thanks a lot for the infos :) I was pretty sure Key35 was a rotation+scale controller (this is how i currently read it in my fork), I'm happy to hear i wasn't wrong ^^. So Type 34 is a Position + Scale controller? i had the feeling it could be that (being the last combination not covered yet by know...
by Elvagan
Sun Jun 07, 2020 9:10 am
Forum: Persona 5 Royal Mod Showcase
Thread: P5R Animation backport (done)
Replies: 13
Views: 9339

P5R Animation backport (done)

Here you will find my GFD Studio Fork that will automatically convert P5R Animations to be loadable in P5 vanilla. https://github.com/Elvagan/GFD-Studio It's still not in a release state so you'll need to compile it by yourself to test it. But I believe some people might be interested with it :) It'...
by Elvagan
Mon Jun 01, 2020 3:59 am
Forum: Mod Troubleshooting
Thread: P5R .GFS Textures not exporting properly
Replies: 1
Views: 1361

Re: P5R .GFS Textures not exporting properly

The textures in the field models are placeholders. The actual textures are in ps4\model\field_tex\textures\tex[yourfieldID].bin The thing is they are not stored as dds in these .bin. I heard people saying there are in another image format but I don't know much about it. Btw I wonder what GFS file yo...
by Elvagan
Sat May 30, 2020 3:39 am
Forum: Mod Troubleshooting
Thread: Replacing model in GFD Studio
Replies: 3
Views: 1830

Re: Replacing model in GFD Studio

For those who might stumble upon this issue. From the export parameter screenshot you need to: - uncheck "Convert deforming dummies to bones" - uncheck "Preserve edge orientation" - uncheck "Animation" (if you only want to replace a mesh) - Up Axis -> Z-Up And it should...
by Elvagan
Tue May 26, 2020 4:01 am
Forum: Mod Troubleshooting
Thread: Replacing model in GFD Studio
Replies: 3
Views: 1830

Replacing model in GFD Studio

Hey there, I am probably missing something but I am not able to use correctly use the replace model feature of GFD Studio. To trying to debug the problem I did the most basic thing I could think of, and only P5 vanilla models (i followed shrinefox's video on how to rig a model and removed all the ri...
by Elvagan
Wed May 20, 2020 7:43 am
Forum: Persona 5 Royal Mod Showcase
Thread: Reading crashing P5R animations in GFD Studio
Replies: 0
Views: 2005

Reading crashing P5R animations in GFD Studio

Finally I managed to read the (some? haven't tested all) P5R bfxxx_xx animations that were trigging errors in GFD Studio (for example bf0001_01.GAP). Actually they added a new KeyType on AnimationLayers. As I don't know it's purpose I kept it labelled as it's value : 35 This AnimationLayer uses keys...
by Elvagan
Sun May 17, 2020 4:03 pm
Forum: Persona 5 Royal Mod Showcase
Thread: Tools potential updates for P5R (may have spoilers)
Replies: 4
Views: 4394

Re: Tools potential updates for P5R (may have spoilers)

Oh nice thanks! I'm really glad to see that someone is gathering informations on the subject, this will help me for sure :) Now i'll be less stressed about this AnimationMajorID, this is not what is missing in my imports. For now i'm trying to get a minimal event to experiment things (just load a ma...
by Elvagan
Sun May 17, 2020 9:32 am
Forum: Persona 5 Royal Mod Showcase
Thread: Tools potential updates for P5R (may have spoilers)
Replies: 4
Views: 4394

Re: Tools potential updates for P5R (may have spoilers)

Thanks a lot for the sources! It's a relief to be able to work on a clean code :D Here is the modified version that should read EVT and ECS Royal files (only had to edit EvtFile and EcsFile). I didn't edit the writing methods as for now we can only work with P5 so writing an event back as a P5R form...
by Elvagan
Sat May 16, 2020 8:43 pm
Forum: Mod Troubleshooting
Thread: P5R Animations compatibility
Replies: 2
Views: 1459

Re: P5R Animations compatibility

How do you test your animations? Using Mod-menu?
I didn't see any crash, but actually I only tested kasumi's animations on herself so maybe the problem is for new animations on old models, I'll test it tomorrow.

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