Search found 12 matches

by Tupelov
Fri Jun 18, 2021 4:39 pm
Forum: Mod Troubleshooting
Thread: HostFS Modding SMT Nocturne
Replies: 2
Views: 1110

Re: HostFS Modding SMT Nocturne

Yeah there's hostfs modding for PS2 nocturne. For textures its the same as p3 and there's a model converter created by TGE. As for music modding, the game uses ADB and SMG files. I managed to get in higher quality music but only after 3 days of trying to figure out the file format. We don't really h...
by Tupelov
Wed Mar 03, 2021 6:04 am
Forum: Mod Troubleshooting
Thread: P4GModelConverter failing to load animations from .smd?
Replies: 5
Views: 3167

Re: P4GModelConverter failing to load animations from .smd?

SMD? Do you mean amd? Its a gmo with a header. When you export the MODEL_DATA, that's the gmo inside the amd. So it should be MODEL_DATA.gmo I know this video may be a bit vague but I do showcase a recording of the whole model porting process here https://youtu.be/tAE3ZZHk-NQ Keep in mind that p3p a...
by Tupelov
Wed Dec 16, 2020 7:25 pm
Forum: Mod Troubleshooting
Thread: [P3] Velvet room
Replies: 1
Views: 1029

Re: [P3] Velvet room

Its in data.cvm/field/pack Journey Velvet Room is: F008_003.PAC/FPC Answer Velvet Room is: F005_003.PAC/FPC FPC contains the scene and other model data. PAC contains: camera(CMR) scripts(bf) npctext(bmd/bf) npc positions(fbn/hbn) trigger positions(fbn/hbn) enviroment effects(env?) data linking npc a...
by Tupelov
Wed Dec 16, 2020 4:25 pm
Forum: Mod Troubleshooting
Thread: Exporting P3 Models
Replies: 2
Views: 1109

Re: Exporting P3 Models

3dsmax 2021 changed the default material to physics material, and so it breaks while importing. I'd reccomend trying to get 3dsmax 2020 if possible or trying to edit the maxscript yourself.
by Tupelov
Thu Apr 30, 2020 12:13 pm
Forum: Mod Troubleshooting
Thread: Editing battle costumes in P4G
Replies: 3
Views: 2842

Re: Editing battle costumes in P4G

In theory you can probably make new animations for bones(I added a new bone to the p3p mc which was a sword and added animations so that it would go underground when it isn't needed https://imgur.com/a/mLZ7X0h ) but it probably require lots of effort to make(depending on what you do). As for the dra...
by Tupelov
Tue Apr 28, 2020 10:46 am
Forum: Mod Troubleshooting
Thread: at9tool help
Replies: 4
Views: 2907

Re: at9tool help

I just tested it you just need to remove s and e from your command. it just wants the numbers so you dont need to put s and e Still doesn't work, cmd just throws the "usage" at me when I try to run the program :cry: Check if theres an at9 with the name you wanted to use sometimes it makes...
by Tupelov
Mon Apr 27, 2020 1:41 pm
Forum: Persona 3 FES Mod Showcase
Thread: Persona 3 FES HD UI MOD (WIP)
Replies: 8
Views: 7884

Re: Persona 3 FES HD UI MOD (WIP)

Good Job! This seems like a mod that was long needed
by Tupelov
Mon Apr 27, 2020 1:30 pm
Forum: Mod Troubleshooting
Thread: CriPakGUI not working with P4G's .cpk
Replies: 1
Views: 2071

Re: CriPakGUI not working with P4G's .cpk

When i tried it for the first time I realized that I didn't download the unencrypted version when I used vitashell. When i did it again with the unecrypted it opened just fine.(To opoen unencrypted in vitashell just go over to the game folder press triangle then select open unecrypted)
by Tupelov
Mon Apr 27, 2020 1:26 pm
Forum: Mod Troubleshooting
Thread: Editing battle costumes in P4G
Replies: 3
Views: 2842

Re: Editing battle costumes in P4G

Open pac in amicita Go into the amd export MODEL_DATA add .gmo Open P4GMOconverter https://drive.google.com/file/d/1yVbnA__VYipnPOkTsjmkhB50c4h2zQxW/view?usp=sharing Convert GMO to mds Open filname_p4g.mds First you need to fix the drawpart commands most of the drawpart commands will work under the ...
by Tupelov
Mon Apr 27, 2020 1:13 pm
Forum: Mod Troubleshooting
Thread: at9tool help
Replies: 4
Views: 2907

Re: at9tool help

I just tested it you just need to remove s and e from your command. it just wants the numbers so you dont need to put s and e

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