Patch.yml CreatorChoose the patches below you would like to enable.
Read more about patch.yml
The new format works with recent versions of RPCS3's Patch Manager. Place your patch.yml in RPCS3/Patches and go to Manage > Game Patches.
The old format should still be supported by RPCS3 itself but not the Patch Manager. It is also supported by RPCS3PatchEboot.
PPU Hash (Required):
You can find your PPU hash by right-clicking the log in RPCS3, setting it to "Trace" and starting the game.
Use CTRL+F to search for "PPU-" and replace this string with yours. Patches won't work if you don't provide the correct hash!
Note: For p5_UnlockPersonaUsingEnemies
, use this table.pac
(which goes in your mod's battle folder).
EXIST.TBL - Makes all RESERVE enemies and personas usable
ENCOUNT.TBL - Fixes story twins encounter flags
UNIT.TBL - Fixes story twins unit flags so they dont vanish when defeated like shadows (and fixes stats so fight is winnable, since it's a real fight now)
And for p5_communityPatches
, install this mod
with the lowest priority to prevent softlocks.