Patch.yml CreatorChoose the patches below you would like to enable.
Read more about using patch.yml
The new format works with recent versions of RPCS3's Patch Manager. Place your patch.yml in RPCS3/Patches and go to Manage > Game Patches.
The old format should still be supported by RPCS3 itself but not the Patch Manager. It is also supported by RPCS3PatchEboot.
PPU Hash (Required):
You can find your PPU hash by running the game and then opening "RPCS3.log" with a text editor.
Use CTRL+F to search for "PPU executable hash" and replace this string with yours. Patches won't work if you don't provide the correct hash!
IMPORTANT, PLEASE READ:
, read setup instructions here
You DO NOT NEED
the following if you're using P5 EX:
p5_ModSupport, p5_FileAccessLog, p5_FixScriptPrintingFunctions, p5_CommunityPatches. They will be removed if P5 EX is enabled.
p5_BgmRandom also is not compatible with P5 EX.
, use with this mod
. You can add this mod
above it for 4K Royal bustups.
, use this table.pac
(which goes in your mod's battle folder).
EXIST.TBL - Makes all RESERVE enemies and personas usable
ENCOUNT.TBL - Fixes story twins encounter flags
UNIT.TBL - Fixes story twins unit flags so they dont vanish when defeated like shadows (and fixes stats so fight is winnable, since it's a real fight now)
And for p5_communityPatches
, install this mod
with the lowest priority to prevent softlocks.