PQ2 Talk Animation Fix but without the Canon Names patch

Describe your problem in as much detail as you can. Other users might help.
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Tayruu
Posts: 11
Joined: Thu Feb 11, 2021 10:37 pm
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So to use the fix for the talk animation bug (or any mod.cpk... mod) you need an exheader.bin and code.bin file.

When I previously modded the game (on 3DS) I found I had to use the PQ2 Canon Names patch and simply override the names in the provided code.bin with the names I was already using. But I'm not terribly satisfied with doing it this way.

I looked up about dumping my cart's code.bin (the .code file) and tried using that, thinking it was a "clean" file, but that simply causes the game to not start (on Citra).

Do I need to do something more to the code.bin file, or is there something else I'm missing to the modding process?

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Kris
Posts: 1
Joined: Mon Nov 15, 2021 5:27 pm

Lipsum added a version of the mod.cpk patch that doesn't include canon names patch, you can download it here: https://github.com/DeathChaos25/PQ_Patc ... -ModCpk.7z
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